最終更新日:

逆コーラップス:パン屋作戦 作品まとめ

『ドールズフロントライン』から30年後の2092年を舞台に、南極連邦の諜報員モンドと「パン屋」ことジェフティの作戦を描くターン制SRPGです。作戦・アイテム・収集要素をまとめています。

ステージ・作戦一覧

本編と2092Rの作戦を、モード・章・作戦区分から探せます。(全80件)

Prologue: Ambush本編Chapter 1

作戦区分

戦役

Act 1: The First Battle本編Chapter 1

作戦区分

戦役

Act 2: Sneaking Through the Snow本編Chapter 1

作戦区分

戦役

Act 3: Narrow Escape本編Chapter 1

作戦区分

戦役

Act 4: Stranded in Snow本編Chapter 1

作戦区分

戦役

Act 5: Breakout本編Chapter 1

作戦区分

戦役

Act 6: Entrust本編Chapter 1

作戦区分

戦役

Act 1: Shortcut本編Chapter 2

作戦区分

戦役

Act 2: Unexpected Incident本編Chapter 2

作戦区分

戦役

Act 3: Rendezvous本編Chapter 2

作戦区分

戦役

Act 4: Night Raid Alarm本編Chapter 2

作戦区分

戦役

Act 5: Struggle for Survival本編Chapter 2

作戦区分

戦役

Act 6: Approach本編Chapter 2

作戦区分

戦役

Act 7: Hell's Paradise本編Chapter 2

作戦区分

戦役

Act 8: Dependent本編Chapter 2

作戦区分

戦役

Act 9: Hunting Game本編Chapter 2

作戦区分

戦役

Prologue: The Beginning本編Chapter 3

作戦区分

戦役

Act 1: Night Crisis本編Chapter 3

作戦区分

戦役

Act 2: Crossroad本編Chapter 3

作戦区分

戦役

Act 3: Miraculous Survival本編Chapter 3

作戦区分

戦役

Act 4: Camouflage本編Chapter 3

作戦区分

戦役

Act 5: Base Infiltration本編Chapter 3

作戦区分

戦役

Act 6: Snow Mountain Rendezvous本編Chapter 3

作戦区分

戦役

Act 7: Trap本編Chapter 3

作戦区分

戦役

Act 8: Battle of the Peak本編Chapter 3

作戦区分

戦役

Divergence Point本編Chapter 4

作戦区分

分岐作戦

Fighting Side by Side本編Chapter 4

作戦区分

戦役

Support in the Woods本編Chapter 4

作戦区分

戦役

Deviation本編Chapter 4

作戦区分

分岐作戦

Preemptive Strike本編Chapter 4

作戦区分

戦役

High Ground Setup本編Chapter 4

作戦区分

分岐作戦

Panicked Battle本編Chapter 4

作戦区分

戦役

Deep in the Tiger's Den本編Chapter 4

作戦区分

分岐作戦

Iron Bridge Conflict本編Chapter 4

作戦区分

戦役

Choice本編Chapter 4

作戦区分

分岐作戦

Cornered Beast本編Chapter 4

作戦区分

戦役

Zombieland本編Chapter 4

作戦区分

戦役

Escape本編Chapter 4

作戦区分

戦役

Night Scouting本編Chapter 4

作戦区分

戦役

Lone Infiltrator本編Chapter 4

作戦区分

戦役

Caged Bird本編Chapter 4

作戦区分

戦役

Blood Horror本編Chapter 4

作戦区分

戦役

Snow Mountain Interception本編Chapter 4

作戦区分

戦役

Lure the Enemy本編Chapter 4

作戦区分

戦役

All-Consuming本編Chapter 4

作戦区分

戦役

Race Against Time本編Chapter 4

作戦区分

戦役

Secret War本編Chapter 4

作戦区分

戦役

The Rescue本編Chapter 4

作戦区分

戦役

No Escape本編Chapter 4

作戦区分

戦役

Enticement本編Chapter 4

作戦区分

戦役

Honeypot本編Chapter 4

作戦区分

戦役

Nightmare本編Chapter 4

作戦区分

戦役

Eviction Notice本編Chapter 4

作戦区分

戦役

Dead End本編Chapter 4

作戦区分

戦役

Forward Pressure本編Chapter 4

作戦区分

戦役

Mutual Destruction本編Chapter 4

作戦区分

戦役

Rapid Advance本編Chapter 4

作戦区分

戦役

Treacherous Road本編Chapter 4

作戦区分

戦役

The Final Battle I本編Chapter 4

作戦区分

戦役

The Final Battle II本編Chapter 4

作戦区分

戦役

Midnight Stratagem本編Chapter 4

作戦区分

戦役

Negotiation本編Chapter 4

作戦区分

会話作戦

Confrontation本編Chapter 4

作戦区分

会話作戦

Act 1: The Grateful Dead本編Chapter 5

作戦区分

戦役

Act 2: Suburbs Defense本編Chapter 5

作戦区分

戦役

Act 3: Die Another Day本編Chapter 5

作戦区分

戦役

Finale: Wish Fulfilled本編Chapter 5

作戦区分

チャレンジ作戦

Chapter 1: Lost Memory - Prologue2092RChapter 1

作戦区分

戦役

Chapter 1: Lost Memory2092RChapter 1

作戦区分

戦役

Chapter 2: The First Battle2092RChapter 2

作戦区分

戦役

Chapter 3: Escape from Death2092RChapter 3

作戦区分

戦役

Chapter 4: Hunter and Prey2092RChapter 4

作戦区分

戦役

Chapter 5: Hidden Secret2092RChapter 5

作戦区分

戦役

Chapter 6: ELID2092RChapter 6

作戦区分

戦役

Chapter 7: Suspicion2092RChapter 7

作戦区分

戦役

Chapter 8: Truth of Betrayal2092RChapter 8

作戦区分

戦役

Chapter 9: Blood for Blood2092RChapter 9

作戦区分

戦役

Chapter 10: Miraculous Survival2092RChapter 10

作戦区分

戦役

Final Chapter: Separation2092RFinal Chapter

作戦区分

会話作戦

Raid: Abandoned Town (2092R-2 only)2092RRaid

作戦区分

無限襲撃

Prologue: Ambush本編Chapter 1

作戦区分

戦役

Act 1: The First Battle本編Chapter 1

作戦区分

戦役

Act 2: Sneaking Through the Snow本編Chapter 1

作戦区分

戦役

Act 3: Narrow Escape本編Chapter 1

作戦区分

戦役

Act 4: Stranded in Snow本編Chapter 1

作戦区分

戦役

Act 5: Breakout本編Chapter 1

作戦区分

戦役

Act 6: Entrust本編Chapter 1

作戦区分

戦役

Act 1: Shortcut本編Chapter 2

作戦区分

戦役

Act 2: Unexpected Incident本編Chapter 2

作戦区分

戦役

Act 3: Rendezvous本編Chapter 2

作戦区分

戦役

Act 4: Night Raid Alarm本編Chapter 2

作戦区分

戦役

Act 5: Struggle for Survival本編Chapter 2

作戦区分

戦役

Act 6: Approach本編Chapter 2

作戦区分

戦役

Act 7: Hell's Paradise本編Chapter 2

作戦区分

戦役

Act 8: Dependent本編Chapter 2

作戦区分

戦役

Act 9: Hunting Game本編Chapter 2

作戦区分

戦役

Prologue: The Beginning本編Chapter 3

作戦区分

戦役

Act 1: Night Crisis本編Chapter 3

作戦区分

戦役

Act 2: Crossroad本編Chapter 3

作戦区分

戦役

Act 3: Miraculous Survival本編Chapter 3

作戦区分

戦役

Act 4: Camouflage本編Chapter 3

作戦区分

戦役

Act 5: Base Infiltration本編Chapter 3

作戦区分

戦役

Act 6: Snow Mountain Rendezvous本編Chapter 3

作戦区分

戦役

Act 7: Trap本編Chapter 3

作戦区分

戦役

Act 8: Battle of the Peak本編Chapter 3

作戦区分

戦役

Divergence Point本編Chapter 4

作戦区分

分岐作戦

Fighting Side by Side本編Chapter 4

作戦区分

戦役

Support in the Woods本編Chapter 4

作戦区分

戦役

Deviation本編Chapter 4

作戦区分

分岐作戦

Preemptive Strike本編Chapter 4

作戦区分

戦役

High Ground Setup本編Chapter 4

作戦区分

分岐作戦

Panicked Battle本編Chapter 4

作戦区分

戦役

Deep in the Tiger's Den本編Chapter 4

作戦区分

分岐作戦

Iron Bridge Conflict本編Chapter 4

作戦区分

戦役

Choice本編Chapter 4

作戦区分

分岐作戦

Cornered Beast本編Chapter 4

作戦区分

戦役

Zombieland本編Chapter 4

作戦区分

戦役

Escape本編Chapter 4

作戦区分

戦役

Night Scouting本編Chapter 4

作戦区分

戦役

Lone Infiltrator本編Chapter 4

作戦区分

戦役

Caged Bird本編Chapter 4

作戦区分

戦役

Blood Horror本編Chapter 4

作戦区分

戦役

Snow Mountain Interception本編Chapter 4

作戦区分

戦役

Lure the Enemy本編Chapter 4

作戦区分

戦役

All-Consuming本編Chapter 4

作戦区分

戦役

Race Against Time本編Chapter 4

作戦区分

戦役

Secret War本編Chapter 4

作戦区分

戦役

The Rescue本編Chapter 4

作戦区分

戦役

No Escape本編Chapter 4

作戦区分

戦役

Enticement本編Chapter 4

作戦区分

戦役

Honeypot本編Chapter 4

作戦区分

戦役

Nightmare本編Chapter 4

作戦区分

戦役

Eviction Notice本編Chapter 4

作戦区分

戦役

Dead End本編Chapter 4

作戦区分

戦役

Forward Pressure本編Chapter 4

作戦区分

戦役

Mutual Destruction本編Chapter 4

作戦区分

戦役

Rapid Advance本編Chapter 4

作戦区分

戦役

Treacherous Road本編Chapter 4

作戦区分

戦役

The Final Battle I本編Chapter 4

作戦区分

戦役

The Final Battle II本編Chapter 4

作戦区分

戦役

Midnight Stratagem本編Chapter 4

作戦区分

戦役

Negotiation本編Chapter 4

作戦区分

会話作戦

Confrontation本編Chapter 4

作戦区分

会話作戦

Act 1: The Grateful Dead本編Chapter 5

作戦区分

戦役

Act 2: Suburbs Defense本編Chapter 5

作戦区分

戦役

Act 3: Die Another Day本編Chapter 5

作戦区分

戦役

Finale: Wish Fulfilled本編Chapter 5

作戦区分

チャレンジ作戦

Chapter 1: Lost Memory - Prologue2092RChapter 1

作戦区分

戦役

Chapter 1: Lost Memory2092RChapter 1

作戦区分

戦役

Chapter 2: The First Battle2092RChapter 2

作戦区分

戦役

Chapter 3: Escape from Death2092RChapter 3

作戦区分

戦役

Chapter 4: Hunter and Prey2092RChapter 4

作戦区分

戦役

Chapter 5: Hidden Secret2092RChapter 5

作戦区分

戦役

Chapter 6: ELID2092RChapter 6

作戦区分

戦役

Chapter 7: Suspicion2092RChapter 7

作戦区分

戦役

Chapter 8: Truth of Betrayal2092RChapter 8

作戦区分

戦役

Chapter 9: Blood for Blood2092RChapter 9

作戦区分

戦役

Chapter 10: Miraculous Survival2092RChapter 10

作戦区分

戦役

Final Chapter: Separation2092RFinal Chapter

作戦区分

会話作戦

Raid: Abandoned Town (2092R-2 only)2092RRaid

作戦区分

無限襲撃

アイテム一覧

本編と2092Rのアイテムを、種類・モードから探せます。(全75件)

Fragmentation Grenadeダメージ本編
Trip Mineダメージ本編
Incendiary Grenadeダメージ本編
RC Bombダメージ本編
Tracking Mineダメージ本編
Rocket Launcherダメージ本編
Blood Bulletダメージ本編
Blood Grenadeダメージ本編
EMP Mineダメージ本編
Resonance Ice Breakerダメージ本編
Cruise Missileダメージ本編
Smoke Grenade機能本編
Stun Grenade機能本編
Flashbang機能本編
Tear Gas Grenade機能本編
EMP Grenade機能本編
Melt Bomb機能本編
Energy Drainer機能本編
Low-Frequency Acoustic Generator機能本編
High-Frequency Sonic Bomb機能本編
Soporific Dart機能本編
Holographic Gravel機能本編
Shockwave Grenade機能本編
Sonar Scanner機能本編
Detection Interference Program機能本編
Shrike Inhibitor機能本編
Medicine回復本編
Medkit回復本編
Painkiller回復本編
Area Healing Orb回復本編
Field Ration回復本編
Replenishment Drink回復本編
Simple Turret装備本編
Standard Turret装備本編
Medium Turret装備本編
Heavy Turret装備本編
Electric Turret装備本編
Scanner装備本編
Advanced Scanner装備本編
Barbed Wire Barricade装備本編
Electric Barricade装備本編
High-Energy Barricade装備本編
Camouflage Standee装備本編
Holographic Projection装備本編
Autonomous Recon Vehicle固有本編
Pill固有本編
Special Braised Pork固有本編
1 Damage Potion固有本編
Firepower Boost Energy Bar固有本編
Accuracy Boost Energy Bar固有本編
Single-use Cheat Energy Bar固有本編
Violent Rush Energy Bar固有本編
Damage Reduction Potion固有本編
Left-Right Maneuver Potion固有本編
Agility Potion固有本編
Comprehensive Defense Potion固有本編
Fragmentation Grenadeダメージ2092R
Fragmentation Trip Mineダメージ2092R
RC Bombダメージ2092R
Single-Use Rocket Launcherダメージ2092R
Cruise Missileダメージ2092R
Flash Grenade機能2092R
EMP Grenade機能2092R
Flash Mine機能2092R
First Aid Kit回復2092R
Medkit回復2092R
Sentry Tower装備2092R
Automatic Gun Turret装備2092R
Heavy Machine Gun Turret装備2092R
Monitoring Device装備2092R
Infrared Detector装備2092R
UAV Recon Drone装備2092R
Barricade装備2092R
Iron Barricade装備2092R
Advanced Barricade装備2092R
Fragmentation Grenadeダメージ本編
Trip Mineダメージ本編
Incendiary Grenadeダメージ本編
RC Bombダメージ本編
Tracking Mineダメージ本編
Rocket Launcherダメージ本編
Blood Bulletダメージ本編
Blood Grenadeダメージ本編
EMP Mineダメージ本編
Resonance Ice Breakerダメージ本編
Cruise Missileダメージ本編
Smoke Grenade機能本編
Stun Grenade機能本編
Flashbang機能本編
Tear Gas Grenade機能本編
EMP Grenade機能本編
Melt Bomb機能本編
Energy Drainer機能本編
Low-Frequency Acoustic Generator機能本編
High-Frequency Sonic Bomb機能本編
Soporific Dart機能本編
Holographic Gravel機能本編
Shockwave Grenade機能本編
Sonar Scanner機能本編
Detection Interference Program機能本編
Shrike Inhibitor機能本編
Medicine回復本編
Medkit回復本編
Painkiller回復本編
Area Healing Orb回復本編
Field Ration回復本編
Replenishment Drink回復本編
Simple Turret装備本編
Standard Turret装備本編
Medium Turret装備本編
Heavy Turret装備本編
Electric Turret装備本編
Scanner装備本編
Advanced Scanner装備本編
Barbed Wire Barricade装備本編
Electric Barricade装備本編
High-Energy Barricade装備本編
Camouflage Standee装備本編
Holographic Projection装備本編
Autonomous Recon Vehicle固有本編
Pill固有本編
Special Braised Pork固有本編
1 Damage Potion固有本編
Firepower Boost Energy Bar固有本編
Accuracy Boost Energy Bar固有本編
Single-use Cheat Energy Bar固有本編
Violent Rush Energy Bar固有本編
Damage Reduction Potion固有本編
Left-Right Maneuver Potion固有本編
Agility Potion固有本編
Comprehensive Defense Potion固有本編
Fragmentation Grenadeダメージ2092R
Fragmentation Trip Mineダメージ2092R
RC Bombダメージ2092R
Single-Use Rocket Launcherダメージ2092R
Cruise Missileダメージ2092R
Flash Grenade機能2092R
EMP Grenade機能2092R
Flash Mine機能2092R
First Aid Kit回復2092R
Medkit回復2092R
Sentry Tower装備2092R
Automatic Gun Turret装備2092R
Heavy Machine Gun Turret装備2092R
Monitoring Device装備2092R
Infrared Detector装備2092R
UAV Recon Drone装備2092R
Barricade装備2092R
Iron Barricade装備2092R
Advanced Barricade装備2092R

武器アクセサリー一覧

武器アクセサリーを、分類・段階・性能・入手情報から探せます。(全58件)

650mm Reinforced BarrelバレルT1

性能

Damage +6

800m Extended BarrelバレルT2

性能

Damage +12

1000mm Heavy BarrelバレルT3

性能

Damage +18, range +1

入手

Chapter 4, Deviation

900mm Elite BarrelバレルT4

性能

Damage +24, range +2

入手

Chapter 4, Deep in the Tiger's Den

PK-08 Red Dot Sight基本照準器T1

性能

Accuracy +3

KBR-8-20 Red Dot Sight基本照準器T2

性能

Accuracy +6

PK187 Holographic Sight基本照準器T3

性能

Accuracy +9

入手

Draco's base accessory; Chapter 4, Fighting Side by Side; Chapter 4, Panicked Battle; Chapter 4, The Rescue

Vz-4R Hybrid Red Dot Sight基本照準器T4

性能

Accuracy +12

入手

Chapter 4, Enticement; Chapter 4, Honeypot; Chapter 4, Mutual Destruction; Chapter 4, Lone Infiltrator

RKP-1S Periscopic Sight基本照準器T5

性能

Accuracy +15

特性

Safe Action: When positioned in ruins, buildings, pillboxes or self-constructed cover, there is a 20% chance to gain 2 AP upon hitting enemy units.

入手

Chapter 4, Rapid Advance

OKP-17 Multi-Purpose Reflex Sight基本照準器T5

性能

Accuracy +15

特性

Contact Lenses: If the accuracy of a normal attack is higher than 90%, increase it to 100%.

入手

Chapter 4, Treacherous Road

ECB ChokeチョークT2

性能

Damage +8, Crit rate +4%

RPT Recoil ChokeチョークT3

入手

Chapter 4, Cornered Beast

DC Composite ChokeチョークT4

性能

Damage +16, Crit rate +8%

入手

Viper base accessory

SS-1 Suppressor Choke KitチョークT5

性能

Damage +20, Crit rate +10%

特性

Abrasion: If a normal attack misses the enemy unit, deal 20% of the damage to the target.

入手

Chapter 5, Act 2

AFH Flash HiderコンペンセイターT1

性能

Crit rate +4%, crit damage +5%

DT-1 CompensatorコンペンセイターT2

性能

Crit rate +8%, crit damage +10%

SBC Composite CompensatorコンペンセイターT3

性能

Crit rate +12%, crit damage +15%

RR4 General Purpose CompensatorコンペンセイターT4

性能

Crit rate +16%, crit damage +20%

入手

Chapter 4, Deep in the Tiger's Den; Chapter 4, Eviction Notice

MTB Muzzle BreakコンペンセイターT5

性能

Crit rate +20%, crit damage +25%

特性

Grim Reaper: Increase critical rate by 8% if a normal attack hits. The effect is removed upon landing a critical hit.

入手

Chapter 4, Dead End

BSD Blast Mitigation DeviceコンペンセイターT5

性能

Crit rate +20%, crit damage +25%

特性

Auto Suggestion: Recover 1 SP after a normal attack crits.

入手

Chapter 4, Caged Bird

IAS-B 100 Fire-Control Chip射撃管制チップT4

性能

Damage +8, Accuracy +12

入手

Base accessory

FGV-S Shirt GripフォアグリップT1

性能

Accuracy +2, Crit damage +10%

TAF Angled Forward GripフォアグリップT2

性能

Accuracy +3, Crit damage +20%

R-2 Vertical GripフォアグリップT3

性能

Accuracy +5, Crit damage +30%

入手

Chapter 4, Secret War

CPF3 Tactical GripフォアグリップT4

性能

Accuracy +6, Crit damage +40%

入手

Chapter 4, Night Scouting

TGL Compact LaserレーザーT1

性能

Accuracy +2, Crit damage +6%

K1S+LD Laser SightレーザーT2

性能

Accuracy +5, Crit damage +12%

DLPL Dual Laser SightレーザーT3

性能

Accuracy +7, Crit damage +18%

入手

Draco's base accessory

P4M Hybrid Laser SightレーザーT4

性能

Accuracy +10, Crit damage +24%

入手

Chapter 4, All-Consuming; Chapter 4, Enticement; Chapter 4, Midnight Stratagem

MWL Modular Laser SightレーザーT5

性能

Accuracy +12, Crit damage +30%

特性

Ol' Reliable: Normal attacks are guaranteed to hit the enemy unit in adjacent tiles.

入手

Chapter 4, Rapid Advance

IPIM Integrated Laser SightレーザーT5

性能

Accuracy +12, Crit damage +30%

特性

Integrated Operation: When armored, increase accuracy by 15% of own armor value.

入手

Chapter 4, No Escape

PU 3.5x Optical Sight長距離スコープT1

性能

+4 accuracy

PSO-1M4 4x Optical Sight長距離スコープT2

性能

+8 accuracy

GIP 3-10x Optical Sight長距離スコープT3

性能

+12 accuracy

入手

Chapter 4, Choice

K6i 6-24x Optical Sight長距離スコープT4

性能

+16 accuracy

入手

Viper's base accessory; Chapter 4, Eviction Notice

ATR 7-35x Optical Sight長距離スコープT5

性能

+20 accuracy

特性

Telescope: Increase accuracy by 2% when attacking enemy units within 1 tile. For each additional tile, increase accuracy by 2%.

入手

Chapter 4, Treacherous Road

FP Special Scope長距離スコープT5

性能

+20 accuracy

特性

Polar Eye: Regain 5 SP after performing a normal attack (can trigger 5 times per battle).

入手

Chapter 5, Act 2

Retired PulserパルサーT1

性能

Damage +4, Crit damage +5%

Military PulserパルサーT2

性能

Damage +8, Crit damage +10%

High-Quality PulserパルサーT3

性能

Damage +12, Crit damage +15%

入手

Chapter 4, Support in the Woods; Chapter 4, Deviation; Chapter 4, Cornered Beast

Specialized PulserパルサーT4

性能

Damage +8, Crit damage +10%

入手

Base accessory (Meteor); Chapter 4, Forward Pressure; Chapter 4, Mutual Destruction; Chapter 4, Dead End

Ultra-Speed PulserパルサーT5

性能

Damage +20, Crit damage +25%

特性

Suppression: Increase critical damage by 100% when performing a normal attack on an enemy unit with attributes decrease.

入手

Chapter 5, Act 2

Quality Shrike Bellyシュライク柄T4

性能

Accuracy +16

入手

Base accessory

Sturdy Shrike Tendonシュライク柄T5

性能

Accuracy +20

特性

Unique: Normal attacks ignore the Dodge buff of enemy units.

入手

Chapter 4, The Final Battle II

Quality Shrike Bone-1シュライク刃T4

性能

Damage +24

入手

Base accessory

Phagocytic Shrike Bloodシュライク刃油T4

性能

Crit rate +16%, Crit damage +20%

入手

Base accessory

Active Shrike Bone Marrowシュライク刃油T5

性能

Crit rate 20%, Crit damage +25%

特性

Growth Factor: Increase evasion by 8 if a normal attack crits. The effect is removed upon taking damage.

入手

Chapter 4, The Final Battle II

KM-PS Standard StockストックT1

性能

+3% crit rate, +8% crit damage

STF Tactical StockストックT2

性能

+6% crit rate, +16% crit damage

ZKVS Folding StockストックT3

性能

+9% crit rate, +24% crit damage

入手

Chapter 4, The Rescue

P-3 Collapsible StockストックT4

性能

+12% crit rate, +32% crit damage

入手

Viper's base accessory; Chapter 4, Forward Pressure; Chapter 4, Midnight Stratagem

AMRS5 Sniper StockストックT5

性能

+15% crit rate, +40% crit damage

特性

Sniper Instinct: Increase critical damage by 70% when performing a normal attack against enemy units 4 or more tiles away.

入手

Chapter 4, The Final Battle I

BLAS Light StockストックT5

性能

+15% crit rate, +40% crit damage

特性

Featherlight: Increase critical damage by 25% for 1 turn if a normal attack hits.

入手

Chapter 4, No Escape

PBN SuppressorサプレッサーT1

性能

Accuracy +2, Crit rate +2%

R43 SuppressorサプレッサーT2

性能

Accuracy +4, Crit rate +4%

TI-R SuppressorサプレッサーT3

性能

Accuracy +6, Crit rate +6%

入手

Draco's base accessory; Chapter 4, Panicked Battle

FANG SuppressorサプレッサーT4

性能

Accuracy +8, Crit rate +8%

入手

Chapter 4, All-Consuming; Chapter 4, Lone Infiltrator; Chapter 4, Caged Bird

OSP New Model SuppressorサプレッサーT5

性能

Accuracy +10, Crit rate +10%

特性

Elimination: Increase critical rate by 30% when not exposed.

入手

Chapter 4, The Final Battle I

650mm Reinforced BarrelバレルT1

性能

Damage +6

800m Extended BarrelバレルT2

性能

Damage +12

1000mm Heavy BarrelバレルT3

性能

Damage +18, range +1

入手

Chapter 4, Deviation

900mm Elite BarrelバレルT4

性能

Damage +24, range +2

入手

Chapter 4, Deep in the Tiger's Den

PK-08 Red Dot Sight基本照準器T1

性能

Accuracy +3

KBR-8-20 Red Dot Sight基本照準器T2

性能

Accuracy +6

PK187 Holographic Sight基本照準器T3

性能

Accuracy +9

入手

Draco's base accessory; Chapter 4, Fighting Side by Side; Chapter 4, Panicked Battle; Chapter 4, The Rescue

Vz-4R Hybrid Red Dot Sight基本照準器T4

性能

Accuracy +12

入手

Chapter 4, Enticement; Chapter 4, Honeypot; Chapter 4, Mutual Destruction; Chapter 4, Lone Infiltrator

RKP-1S Periscopic Sight基本照準器T5

性能

Accuracy +15

特性

Safe Action: When positioned in ruins, buildings, pillboxes or self-constructed cover, there is a 20% chance to gain 2 AP upon hitting enemy units.

入手

Chapter 4, Rapid Advance

OKP-17 Multi-Purpose Reflex Sight基本照準器T5

性能

Accuracy +15

特性

Contact Lenses: If the accuracy of a normal attack is higher than 90%, increase it to 100%.

入手

Chapter 4, Treacherous Road

ECB ChokeチョークT2

性能

Damage +8, Crit rate +4%

RPT Recoil ChokeチョークT3

入手

Chapter 4, Cornered Beast

DC Composite ChokeチョークT4

性能

Damage +16, Crit rate +8%

入手

Viper base accessory

SS-1 Suppressor Choke KitチョークT5

性能

Damage +20, Crit rate +10%

特性

Abrasion: If a normal attack misses the enemy unit, deal 20% of the damage to the target.

入手

Chapter 5, Act 2

AFH Flash HiderコンペンセイターT1

性能

Crit rate +4%, crit damage +5%

DT-1 CompensatorコンペンセイターT2

性能

Crit rate +8%, crit damage +10%

SBC Composite CompensatorコンペンセイターT3

性能

Crit rate +12%, crit damage +15%

RR4 General Purpose CompensatorコンペンセイターT4

性能

Crit rate +16%, crit damage +20%

入手

Chapter 4, Deep in the Tiger's Den; Chapter 4, Eviction Notice

MTB Muzzle BreakコンペンセイターT5

性能

Crit rate +20%, crit damage +25%

特性

Grim Reaper: Increase critical rate by 8% if a normal attack hits. The effect is removed upon landing a critical hit.

入手

Chapter 4, Dead End

BSD Blast Mitigation DeviceコンペンセイターT5

性能

Crit rate +20%, crit damage +25%

特性

Auto Suggestion: Recover 1 SP after a normal attack crits.

入手

Chapter 4, Caged Bird

IAS-B 100 Fire-Control Chip射撃管制チップT4

性能

Damage +8, Accuracy +12

入手

Base accessory

FGV-S Shirt GripフォアグリップT1

性能

Accuracy +2, Crit damage +10%

TAF Angled Forward GripフォアグリップT2

性能

Accuracy +3, Crit damage +20%

R-2 Vertical GripフォアグリップT3

性能

Accuracy +5, Crit damage +30%

入手

Chapter 4, Secret War

CPF3 Tactical GripフォアグリップT4

性能

Accuracy +6, Crit damage +40%

入手

Chapter 4, Night Scouting

TGL Compact LaserレーザーT1

性能

Accuracy +2, Crit damage +6%

K1S+LD Laser SightレーザーT2

性能

Accuracy +5, Crit damage +12%

DLPL Dual Laser SightレーザーT3

性能

Accuracy +7, Crit damage +18%

入手

Draco's base accessory

P4M Hybrid Laser SightレーザーT4

性能

Accuracy +10, Crit damage +24%

入手

Chapter 4, All-Consuming; Chapter 4, Enticement; Chapter 4, Midnight Stratagem

MWL Modular Laser SightレーザーT5

性能

Accuracy +12, Crit damage +30%

特性

Ol' Reliable: Normal attacks are guaranteed to hit the enemy unit in adjacent tiles.

入手

Chapter 4, Rapid Advance

IPIM Integrated Laser SightレーザーT5

性能

Accuracy +12, Crit damage +30%

特性

Integrated Operation: When armored, increase accuracy by 15% of own armor value.

入手

Chapter 4, No Escape

PU 3.5x Optical Sight長距離スコープT1

性能

+4 accuracy

PSO-1M4 4x Optical Sight長距離スコープT2

性能

+8 accuracy

GIP 3-10x Optical Sight長距離スコープT3

性能

+12 accuracy

入手

Chapter 4, Choice

K6i 6-24x Optical Sight長距離スコープT4

性能

+16 accuracy

入手

Viper's base accessory; Chapter 4, Eviction Notice

ATR 7-35x Optical Sight長距離スコープT5

性能

+20 accuracy

特性

Telescope: Increase accuracy by 2% when attacking enemy units within 1 tile. For each additional tile, increase accuracy by 2%.

入手

Chapter 4, Treacherous Road

FP Special Scope長距離スコープT5

性能

+20 accuracy

特性

Polar Eye: Regain 5 SP after performing a normal attack (can trigger 5 times per battle).

入手

Chapter 5, Act 2

Retired PulserパルサーT1

性能

Damage +4, Crit damage +5%

Military PulserパルサーT2

性能

Damage +8, Crit damage +10%

High-Quality PulserパルサーT3

性能

Damage +12, Crit damage +15%

入手

Chapter 4, Support in the Woods; Chapter 4, Deviation; Chapter 4, Cornered Beast

Specialized PulserパルサーT4

性能

Damage +8, Crit damage +10%

入手

Base accessory (Meteor); Chapter 4, Forward Pressure; Chapter 4, Mutual Destruction; Chapter 4, Dead End

Ultra-Speed PulserパルサーT5

性能

Damage +20, Crit damage +25%

特性

Suppression: Increase critical damage by 100% when performing a normal attack on an enemy unit with attributes decrease.

入手

Chapter 5, Act 2

Quality Shrike Bellyシュライク柄T4

性能

Accuracy +16

入手

Base accessory

Sturdy Shrike Tendonシュライク柄T5

性能

Accuracy +20

特性

Unique: Normal attacks ignore the Dodge buff of enemy units.

入手

Chapter 4, The Final Battle II

Quality Shrike Bone-1シュライク刃T4

性能

Damage +24

入手

Base accessory

Phagocytic Shrike Bloodシュライク刃油T4

性能

Crit rate +16%, Crit damage +20%

入手

Base accessory

Active Shrike Bone Marrowシュライク刃油T5

性能

Crit rate 20%, Crit damage +25%

特性

Growth Factor: Increase evasion by 8 if a normal attack crits. The effect is removed upon taking damage.

入手

Chapter 4, The Final Battle II

KM-PS Standard StockストックT1

性能

+3% crit rate, +8% crit damage

STF Tactical StockストックT2

性能

+6% crit rate, +16% crit damage

ZKVS Folding StockストックT3

性能

+9% crit rate, +24% crit damage

入手

Chapter 4, The Rescue

P-3 Collapsible StockストックT4

性能

+12% crit rate, +32% crit damage

入手

Viper's base accessory; Chapter 4, Forward Pressure; Chapter 4, Midnight Stratagem

AMRS5 Sniper StockストックT5

性能

+15% crit rate, +40% crit damage

特性

Sniper Instinct: Increase critical damage by 70% when performing a normal attack against enemy units 4 or more tiles away.

入手

Chapter 4, The Final Battle I

BLAS Light StockストックT5

性能

+15% crit rate, +40% crit damage

特性

Featherlight: Increase critical damage by 25% for 1 turn if a normal attack hits.

入手

Chapter 4, No Escape

PBN SuppressorサプレッサーT1

性能

Accuracy +2, Crit rate +2%

R43 SuppressorサプレッサーT2

性能

Accuracy +4, Crit rate +4%

TI-R SuppressorサプレッサーT3

性能

Accuracy +6, Crit rate +6%

入手

Draco's base accessory; Chapter 4, Panicked Battle

FANG SuppressorサプレッサーT4

性能

Accuracy +8, Crit rate +8%

入手

Chapter 4, All-Consuming; Chapter 4, Lone Infiltrator; Chapter 4, Caged Bird

OSP New Model SuppressorサプレッサーT5

性能

Accuracy +10, Crit rate +10%

特性

Elimination: Increase critical rate by 30% when not exposed.

入手

Chapter 4, The Final Battle I

敵一覧

通常敵・ボス・構造物を、モード・区分・勢力から探せます。(全80件)

Scout本編通常敵

勢力

URNC

Commando本編通常敵

勢力

URNC

Sniper本編通常敵

勢力

URNC

Medic本編通常敵

勢力

URNC

Commander本編通常敵

勢力

URNC

Machine Gunner本編通常敵

勢力

URNC

Svarog本編通常敵

勢力

URNC

AA-03本編通常敵

勢力

URNC

Simargl本編通常敵

勢力

URNC

Marzanna本編通常敵

勢力

URNC

Devana本編通常敵

勢力

URNC

Special Forces - Skull本編通常敵

勢力

URNC

Special Forces - Cyclone本編通常敵

勢力

URNC

Grenadier本編通常敵

勢力

URNC

Logistician本編通常敵

勢力

URNC

Shrike Mitotic Specimen本編通常敵

勢力

Shrike

Transmogrified Infected Individual本編通常敵

勢力

ELID

Terminally Infected Individual本編通常敵

勢力

ELID

Aye and Ivor本編ボス

勢力

URNC

Mach本編ボス

勢力

URNC

Gregory本編ボス

勢力

URNC

Gouo本編ボス

勢力

URNC

Tangieu本編ボス

勢力

URNC

Xion本編ボス

勢力

URNC

Thian本編ボス

勢力

URNC

Eugene and Break本編ボス

勢力

URNC

Aengus本編ボス

勢力

URNC

AA-03-B4W本編ボス

勢力

URNC

Super Mutant Lambda本編ボス

勢力

ELID

Oleg本編ボス

勢力

URNC

AAX-05S本編ボス

勢力

URNC

Kirill本編ボス

勢力

URNC

Jarilo本編ボス

勢力

URNC

Diberg本編ボス

勢力

URNC

Lige? (Chapter 2)本編ボス

勢力

Shrike

Lige (Chapter 4)本編ボス

勢力

Shrike

Shrike β本編ボス

勢力

Shrike

Sugar本編ボス

勢力

Shrike

Sugar Σ本編ボス

勢力

Shrike

Shrike β Mutated Specimen N本編ボス

勢力

Shrike

Shrike β Mutated Specimen S本編ボス

勢力

Shrike

Semi-Mimetic Mitotic Specimen本編ボス

勢力

Shrike

Reflection of the Progenitor本編ボス

勢力

Shrike

Barricade本編構造物

勢力

戦場構造物

Oil Drum本編構造物

勢力

戦場構造物

Energy Charger and Defense Installation本編構造物

勢力

戦場構造物

Wide Area Electronic Jammer本編構造物

勢力

戦場構造物

Blood Thorn本編構造物

勢力

Shrike

Crimson Blister本編構造物

勢力

Shrike

Deep Blue Blister本編構造物

勢力

Shrike

Blood Palm本編構造物

勢力

Shrike

Blood Fruit本編構造物

勢力

Shrike

Blood Cocoon本編構造物

勢力

Shrike

Sphinx本編構造物

勢力

URNC

Blood Vine本編構造物

勢力

Shrike

Semi-Mimetic Mitotic Embryo本編構造物

勢力

Shrike

Pupils Matrix本編構造物

勢力

Shrike

Scout2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Commando2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Commando2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Officer2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Tank2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

AA032092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Scout2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Commandos2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

ELID2092R通常敵

勢力

ELID

登場範囲

2092R-1/2

Noylu2092Rボス

勢力

URNC

登場範囲

2092R-1/2

Beria2092Rボス

勢力

URNC

登場範囲

2092R-1/2

Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Officer2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Tank2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

AA032092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Officers2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Tanks2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

AA03s2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Scout本編通常敵

勢力

URNC

Commando本編通常敵

勢力

URNC

Sniper本編通常敵

勢力

URNC

Medic本編通常敵

勢力

URNC

Commander本編通常敵

勢力

URNC

Machine Gunner本編通常敵

勢力

URNC

Svarog本編通常敵

勢力

URNC

AA-03本編通常敵

勢力

URNC

Simargl本編通常敵

勢力

URNC

Marzanna本編通常敵

勢力

URNC

Devana本編通常敵

勢力

URNC

Special Forces - Skull本編通常敵

勢力

URNC

Special Forces - Cyclone本編通常敵

勢力

URNC

Grenadier本編通常敵

勢力

URNC

Logistician本編通常敵

勢力

URNC

Shrike Mitotic Specimen本編通常敵

勢力

Shrike

Transmogrified Infected Individual本編通常敵

勢力

ELID

Terminally Infected Individual本編通常敵

勢力

ELID

Aye and Ivor本編ボス

勢力

URNC

Mach本編ボス

勢力

URNC

Gregory本編ボス

勢力

URNC

Gouo本編ボス

勢力

URNC

Tangieu本編ボス

勢力

URNC

Xion本編ボス

勢力

URNC

Thian本編ボス

勢力

URNC

Eugene and Break本編ボス

勢力

URNC

Aengus本編ボス

勢力

URNC

AA-03-B4W本編ボス

勢力

URNC

Super Mutant Lambda本編ボス

勢力

ELID

Oleg本編ボス

勢力

URNC

AAX-05S本編ボス

勢力

URNC

Kirill本編ボス

勢力

URNC

Jarilo本編ボス

勢力

URNC

Diberg本編ボス

勢力

URNC

Lige? (Chapter 2)本編ボス

勢力

Shrike

Lige (Chapter 4)本編ボス

勢力

Shrike

Shrike β本編ボス

勢力

Shrike

Sugar本編ボス

勢力

Shrike

Sugar Σ本編ボス

勢力

Shrike

Shrike β Mutated Specimen N本編ボス

勢力

Shrike

Shrike β Mutated Specimen S本編ボス

勢力

Shrike

Semi-Mimetic Mitotic Specimen本編ボス

勢力

Shrike

Reflection of the Progenitor本編ボス

勢力

Shrike

Barricade本編構造物

勢力

戦場構造物

Oil Drum本編構造物

勢力

戦場構造物

Energy Charger and Defense Installation本編構造物

勢力

戦場構造物

Wide Area Electronic Jammer本編構造物

勢力

戦場構造物

Blood Thorn本編構造物

勢力

Shrike

Crimson Blister本編構造物

勢力

Shrike

Deep Blue Blister本編構造物

勢力

Shrike

Blood Palm本編構造物

勢力

Shrike

Blood Fruit本編構造物

勢力

Shrike

Blood Cocoon本編構造物

勢力

Shrike

Sphinx本編構造物

勢力

URNC

Blood Vine本編構造物

勢力

Shrike

Semi-Mimetic Mitotic Embryo本編構造物

勢力

Shrike

Pupils Matrix本編構造物

勢力

Shrike

Scout2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Commando2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Commando2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Officer2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Tank2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

AA032092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Scout2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Commandos2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

Elite Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-1/2

ELID2092R通常敵

勢力

ELID

登場範囲

2092R-1/2

Noylu2092Rボス

勢力

URNC

登場範囲

2092R-1/2

Beria2092Rボス

勢力

URNC

登場範囲

2092R-1/2

Special Forces2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Sniper2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Officer2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Tank2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

AA032092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Officers2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

Tanks2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

AA03s2092R通常敵

勢力

URNC

登場範囲

2092R-2 only

機密ファイル一覧

本編と2092Rの機密ファイルを、モード・章・入手作戦から探せます。(全48件)

Summary of the Antarctic War Situation本編Chapter 1

入手作戦

Act 2

Internal Reference: Report on the Antarctic Union's Relic Technology本編Chapter 1

入手作戦

Act 3

Inner Caucasus Theater Unit Deployment – Zones A & B本編Chapter 1

入手作戦

Act 6

Transcript of Zone Definitions本編Chapter 2

入手作戦

Act 2

Codename "Operation Bakery" Briefing本編Chapter 2

入手作戦

Act 5

Investigation into the Origin of Religions本編Chapter 2

入手作戦

Act 7

Cp57 Special Experimental Materials本編Chapter 2

入手作戦

Act 9

Razor Surveillance Report: Project Initiated本編Chapter 3

入手作戦

Prologue

Investigation Materials on Paradeus本編Chapter 3

入手作戦

Act 1

Lunasia Von Oberstein本編Chapter 3

入手作戦

Act 3

Antarctic Union's Genetics Breeding Technology Investigation Reports本編Chapter 3

入手作戦

Act 4

Small Raptor Photography Project本編Chapter 3

入手作戦

Act 5

Warszawa Incident Original Report本編Chapter 3

入手作戦

Act 7

Transcript of Zone Definitions - Illustration本編Chapter 4

入手作戦

Fighting Side by Side

Application of Doll Technology in the Late 90s本編Chapter 4

入手作戦

Support in the Woods

Radiation Sickness Treatment Report本編Chapter 4

入手作戦

Preemptive Strike

Global Affairs and Impacts on Religion本編Chapter 4

入手作戦

Panicked Battle

Phone Log 7:03本編Chapter 4

入手作戦

Deep in the Tiger's Den

Internal Reference: Investigation Report on the Antarctic Union's Relics本編Chapter 4

入手作戦

Cornered Beast

Copy of Lycoris' Testimony本編Chapter 4

入手作戦

Escape

Audio Record of June 19th – June 25th, 2030本編Chapter 4

入手作戦

Night Scouting

"Carpenter" Working Group Record 1本編Chapter 4

入手作戦

Lone Infiltrator

"Carpenter" Working Group Record 2本編Chapter 4

入手作戦

Caged Bird

Warszawa Incident Investigation Records本編Chapter 4

入手作戦

Lure the Enemy

Copy of Philip's Work Notes本編Chapter 4

入手作戦

All-Consuming

Inner Caucasus Theater Unit Deployment – Zone C本編Chapter 4

入手作戦

Secret War

NSC-68本編Chapter 4

入手作戦

The Rescue

Experimental Unit "Aurora" Mission Overview本編Chapter 4

入手作戦

Enticement

Speculation on the Decline of Religions本編Chapter 4

入手作戦

Dead End

The Establishment and History of the Rescue Foundation本編Chapter 4

入手作戦

Forward Pressure

"Carpenter" Working Group Record 3本編Chapter 4

入手作戦

Mutual Destruction

"Thorn Collar" Test Data本編Chapter 4

入手作戦

Rapid Advance

Dolls Rights Related Manuscript本編Chapter 4

入手作戦

Treacherous Road

Razor Surveillance Report: Subject Information本編Chapter 4

入手作戦

The Final Battle I

Razor Surveillance Report: Subject Information本編Chapter 4

入手作戦

The Final Battle II

Codename "Operation Bakery" Operational Report本編Chapter 4

入手作戦

The Final Battle II

Cp57 Experiment Records本編Chapter 4

入手作戦

Midnight Stratagem

Warszawa Incident Photographic Records本編Chapter 4

入手作戦

Negotiation

Introduction to Collapse and Reverse-Collapse Technologies2092RChapter 1
AD 1945 — AD 1981, the Age of Relics2092RChapter 2
Research on Modern Relics2092RChapter 3
GAVIRUL Reproduction Project2092RChapter 4
Servant2092RChapter 5
First Beilan Island Incident2092RChapter 6
The Third World War and Antarctic Independence2092RChapter 7
Establishment of the Antarctic Union and the First Antarctican War2092RChapter 8
Eurosky Low-Emission Infectious Disease2092RChapter 9
GAVIRUL Project2092RChapter 10
Summary of the Antarctic War Situation本編Chapter 1

入手作戦

Act 2

Internal Reference: Report on the Antarctic Union's Relic Technology本編Chapter 1

入手作戦

Act 3

Inner Caucasus Theater Unit Deployment – Zones A & B本編Chapter 1

入手作戦

Act 6

Transcript of Zone Definitions本編Chapter 2

入手作戦

Act 2

Codename "Operation Bakery" Briefing本編Chapter 2

入手作戦

Act 5

Investigation into the Origin of Religions本編Chapter 2

入手作戦

Act 7

Cp57 Special Experimental Materials本編Chapter 2

入手作戦

Act 9

Razor Surveillance Report: Project Initiated本編Chapter 3

入手作戦

Prologue

Investigation Materials on Paradeus本編Chapter 3

入手作戦

Act 1

Lunasia Von Oberstein本編Chapter 3

入手作戦

Act 3

Antarctic Union's Genetics Breeding Technology Investigation Reports本編Chapter 3

入手作戦

Act 4

Small Raptor Photography Project本編Chapter 3

入手作戦

Act 5

Warszawa Incident Original Report本編Chapter 3

入手作戦

Act 7

Transcript of Zone Definitions - Illustration本編Chapter 4

入手作戦

Fighting Side by Side

Application of Doll Technology in the Late 90s本編Chapter 4

入手作戦

Support in the Woods

Radiation Sickness Treatment Report本編Chapter 4

入手作戦

Preemptive Strike

Global Affairs and Impacts on Religion本編Chapter 4

入手作戦

Panicked Battle

Phone Log 7:03本編Chapter 4

入手作戦

Deep in the Tiger's Den

Internal Reference: Investigation Report on the Antarctic Union's Relics本編Chapter 4

入手作戦

Cornered Beast

Copy of Lycoris' Testimony本編Chapter 4

入手作戦

Escape

Audio Record of June 19th – June 25th, 2030本編Chapter 4

入手作戦

Night Scouting

"Carpenter" Working Group Record 1本編Chapter 4

入手作戦

Lone Infiltrator

"Carpenter" Working Group Record 2本編Chapter 4

入手作戦

Caged Bird

Warszawa Incident Investigation Records本編Chapter 4

入手作戦

Lure the Enemy

Copy of Philip's Work Notes本編Chapter 4

入手作戦

All-Consuming

Inner Caucasus Theater Unit Deployment – Zone C本編Chapter 4

入手作戦

Secret War

NSC-68本編Chapter 4

入手作戦

The Rescue

Experimental Unit "Aurora" Mission Overview本編Chapter 4

入手作戦

Enticement

Speculation on the Decline of Religions本編Chapter 4

入手作戦

Dead End

The Establishment and History of the Rescue Foundation本編Chapter 4

入手作戦

Forward Pressure

"Carpenter" Working Group Record 3本編Chapter 4

入手作戦

Mutual Destruction

"Thorn Collar" Test Data本編Chapter 4

入手作戦

Rapid Advance

Dolls Rights Related Manuscript本編Chapter 4

入手作戦

Treacherous Road

Razor Surveillance Report: Subject Information本編Chapter 4

入手作戦

The Final Battle I

Razor Surveillance Report: Subject Information本編Chapter 4

入手作戦

The Final Battle II

Codename "Operation Bakery" Operational Report本編Chapter 4

入手作戦

The Final Battle II

Cp57 Experiment Records本編Chapter 4

入手作戦

Midnight Stratagem

Warszawa Incident Photographic Records本編Chapter 4

入手作戦

Negotiation

Introduction to Collapse and Reverse-Collapse Technologies2092RChapter 1
AD 1945 — AD 1981, the Age of Relics2092RChapter 2
Research on Modern Relics2092RChapter 3
GAVIRUL Reproduction Project2092RChapter 4
Servant2092RChapter 5
First Beilan Island Incident2092RChapter 6
The Third World War and Antarctic Independence2092RChapter 7
Establishment of the Antarctic Union and the First Antarctican War2092RChapter 8
Eurosky Low-Emission Infectious Disease2092RChapter 9
GAVIRUL Project2092RChapter 10

Steam実績一覧

Steam実績を、実績名・番号・達成条件から探せます。(全100件)

トレジャーハンター001

達成条件

物資を累計20回入手する。

寄託002

達成条件

第一章をクリアする。

芸は身を助く003

達成条件

ユニット1体にスキルを4個装備する。

天に選ばれし子004

達成条件

1ターンの間に、任意の味方ユニットが敵ユニットからの通常攻撃を5回連続で回避する。

コンストラクター005

達成条件

アイテム合成を累計30回行う。

非静止画面006

達成条件

1ターンの間に、ジェフティが移動していない状況下で敵ユニットを累計4体倒す。

手榴弾に注意007

達成条件

1個の破片手榴弾で敵ユニットを4体倒す。

次元ポケット008

達成条件

アイテムを累計20種類入手する。

二等兵009

達成条件

第一章の全ての戦役でS評価を獲得する。

侵蝕010

達成条件

第二章をクリアする。

天眼011

達成条件

偵察アイテムを設置し、敵ユニットを6体発見する。

殺人皇帝012

達成条件

リモート爆弾1つで敵ユニット5体にダメージを与える。

ギーク013

達成条件

1つのアイテムを改造して最高レベルにする。

朝飯前014

達成条件

一度の戦役で、味方ユニットが敵ユニットを20体撃破し、同時に味方ユニットがダメージを受けない。

安全な前進015
動くな016

達成条件

1ターンの間に、敵ユニット1体に会心ダメージを4回与える。

戦場の切り札017

達成条件

敵ユニットを累計1200体倒す。

一擲千金018

達成条件

パーツを累計100000個消費する。

頂点019

達成条件

1つのスキルまたは特質を最高レベルにする。

ガンマニア020

達成条件

武器を累計9つ入手する。

ウォーミングアップ021

達成条件

異なる5つの戦役の前に実地探査をする。

制圧射撃022

達成条件

一度の戦役で、味方が「マシンフューリー」の影響を受けたガンタレットを使用して敵ユニットのHPを累計900減少させる。

抱擁023

達成条件

第三章をクリアする。

士官024
百科事典025

達成条件

全てのキーワード・見出しを収録する。

無駄使い026
電撃戦027

達成条件

1ターンの間に、味方ユニットが敵ユニットを累計20体倒す。

拘束チェーン028

達成条件

敵ユニット1体を2ターン連続でスタンさせる。

壊滅的攻撃029

達成条件

1回の攻撃で敵ユニットに与えるダメージが5000を超過する。

特撮030

達成条件

ジェヴァンがシールドで200以上のダメージを1回ブロックする。

虎穴に入り込む031

達成条件

戦役「虎穴に入り込む」を完了する。

団結心032

達成条件

チームレベルが40になる。

誤差033

達成条件

戦役「誤差」を完了する。

銃火器マスター034

達成条件

1つの武器をレベル5に上げる。

完全侵食035
絶体絶命036
本塁打037
玉石俱に焚く038
連鎖電撃039

達成条件

電撃ガンタレットを使用して攻撃範囲外にいる敵を1体倒す。

覚醒040

達成条件

1つの覚醒スキルのATCG塩基クオリティを全て100%にする。

交渉のプロ041
集会042

達成条件

低周波駆動装置1つでE.L.I.D8体を誘き寄せる。

末路043
決別044
放送を聞く045

達成条件

全ての「世界情勢の動き」の機密ファイルを入手する。

迷い046
振り返らない047
レポートを閲覧する048

達成条件

全ての「軍事行動調査」の機密ファイルを入手する。

カゴの中の鳥049
最高技術050

達成条件

技術レベルを7に上げる。

論文を読む051

達成条件

全ての「科学研究の成果」の機密ファイルを入手する。

全てが明るみに052

達成条件

全ての機密ファイルを入手する。

全て包装053
断たれた退路054
希望055
街路巡り056
個人シアター057

達成条件

全ての映像資料を収録する。

参謀058
君に決めた059
通い合う心060

達成条件

整備した対話を全て見る。

心臓を狙え061

達成条件

1ターンの間に、味方ユニットが通常攻撃により会心ダメージを累計20回与える。

空中回廊062
残業063

達成条件

一度の戦役で、アテナが自身のターン以外で敵ユニットに累計1200ダメージを与える。

早く助けて064
肩透かし065
デラックスセット066

達成条件

1つの武器にレベル5のアタッチメントを3つ装備する。

難民車067
司令官068
大地にそそり立つ069
溶解070

達成条件

初期アーマーが120以上の敵ユニット1体のアーマーを0にする。

退去071
栄養バランス072
一画073

達成条件

リゲルがスキル「瞬間突撃」を使用して、敵ユニット5体に同時に攻撃する。

レトロゲーマー074
無傷075
戦術マスター076
偶然の出会い077
形だけの飾り物078
死への歩み079
医学の腕比べ080
重大事故081
失礼千万082
アクアパーク083
裏庭の火084
防御不能085
一枚上手086
恐怖に打ち勝つ087
やみ討ち088
有言実行089
よい旅を090
草花を大切に091
倒して奪う092
機械との決別093

達成条件

EMP手榴弾1つで3種類の機械ユニットに同時に攻撃する。

自然災害094
扇動095

達成条件

カールがスキル「陽動作戦」を使用して、「錯乱」状態の敵ユニットにBOSSを倒させる。

自分を犠牲にして人を救う096
塵と化す097
仲間割れ098
共倒れ099
博物館100
トレジャーハンター001

達成条件

物資を累計20回入手する。

寄託002

達成条件

第一章をクリアする。

芸は身を助く003

達成条件

ユニット1体にスキルを4個装備する。

天に選ばれし子004

達成条件

1ターンの間に、任意の味方ユニットが敵ユニットからの通常攻撃を5回連続で回避する。

コンストラクター005

達成条件

アイテム合成を累計30回行う。

非静止画面006

達成条件

1ターンの間に、ジェフティが移動していない状況下で敵ユニットを累計4体倒す。

手榴弾に注意007

達成条件

1個の破片手榴弾で敵ユニットを4体倒す。

次元ポケット008

達成条件

アイテムを累計20種類入手する。

二等兵009

達成条件

第一章の全ての戦役でS評価を獲得する。

侵蝕010

達成条件

第二章をクリアする。

天眼011

達成条件

偵察アイテムを設置し、敵ユニットを6体発見する。

殺人皇帝012

達成条件

リモート爆弾1つで敵ユニット5体にダメージを与える。

ギーク013

達成条件

1つのアイテムを改造して最高レベルにする。

朝飯前014

達成条件

一度の戦役で、味方ユニットが敵ユニットを20体撃破し、同時に味方ユニットがダメージを受けない。

安全な前進015
動くな016

達成条件

1ターンの間に、敵ユニット1体に会心ダメージを4回与える。

戦場の切り札017

達成条件

敵ユニットを累計1200体倒す。

一擲千金018

達成条件

パーツを累計100000個消費する。

頂点019

達成条件

1つのスキルまたは特質を最高レベルにする。

ガンマニア020

達成条件

武器を累計9つ入手する。

ウォーミングアップ021

達成条件

異なる5つの戦役の前に実地探査をする。

制圧射撃022

達成条件

一度の戦役で、味方が「マシンフューリー」の影響を受けたガンタレットを使用して敵ユニットのHPを累計900減少させる。

抱擁023

達成条件

第三章をクリアする。

士官024
百科事典025

達成条件

全てのキーワード・見出しを収録する。

無駄使い026
電撃戦027

達成条件

1ターンの間に、味方ユニットが敵ユニットを累計20体倒す。

拘束チェーン028

達成条件

敵ユニット1体を2ターン連続でスタンさせる。

壊滅的攻撃029

達成条件

1回の攻撃で敵ユニットに与えるダメージが5000を超過する。

特撮030

達成条件

ジェヴァンがシールドで200以上のダメージを1回ブロックする。

虎穴に入り込む031

達成条件

戦役「虎穴に入り込む」を完了する。

団結心032

達成条件

チームレベルが40になる。

誤差033

達成条件

戦役「誤差」を完了する。

銃火器マスター034

達成条件

1つの武器をレベル5に上げる。

完全侵食035
絶体絶命036
本塁打037
玉石俱に焚く038
連鎖電撃039

達成条件

電撃ガンタレットを使用して攻撃範囲外にいる敵を1体倒す。

覚醒040

達成条件

1つの覚醒スキルのATCG塩基クオリティを全て100%にする。

交渉のプロ041
集会042

達成条件

低周波駆動装置1つでE.L.I.D8体を誘き寄せる。

末路043
決別044
放送を聞く045

達成条件

全ての「世界情勢の動き」の機密ファイルを入手する。

迷い046
振り返らない047
レポートを閲覧する048

達成条件

全ての「軍事行動調査」の機密ファイルを入手する。

カゴの中の鳥049
最高技術050

達成条件

技術レベルを7に上げる。

論文を読む051

達成条件

全ての「科学研究の成果」の機密ファイルを入手する。

全てが明るみに052

達成条件

全ての機密ファイルを入手する。

全て包装053
断たれた退路054
希望055
街路巡り056
個人シアター057

達成条件

全ての映像資料を収録する。

参謀058
君に決めた059
通い合う心060

達成条件

整備した対話を全て見る。

心臓を狙え061

達成条件

1ターンの間に、味方ユニットが通常攻撃により会心ダメージを累計20回与える。

空中回廊062
残業063

達成条件

一度の戦役で、アテナが自身のターン以外で敵ユニットに累計1200ダメージを与える。

早く助けて064
肩透かし065
デラックスセット066

達成条件

1つの武器にレベル5のアタッチメントを3つ装備する。

難民車067
司令官068
大地にそそり立つ069
溶解070

達成条件

初期アーマーが120以上の敵ユニット1体のアーマーを0にする。

退去071
栄養バランス072
一画073

達成条件

リゲルがスキル「瞬間突撃」を使用して、敵ユニット5体に同時に攻撃する。

レトロゲーマー074
無傷075
戦術マスター076
偶然の出会い077
形だけの飾り物078
死への歩み079
医学の腕比べ080
重大事故081
失礼千万082
アクアパーク083
裏庭の火084
防御不能085
一枚上手086
恐怖に打ち勝つ087
やみ討ち088
有言実行089
よい旅を090
草花を大切に091
倒して奪う092
機械との決別093

達成条件

EMP手榴弾1つで3種類の機械ユニットに同時に攻撃する。

自然災害094
扇動095

達成条件

カールがスキル「陽動作戦」を使用して、「錯乱」状態の敵ユニットにBOSSを倒させる。

自分を犠牲にして人を救う096
塵と化す097
仲間割れ098
共倒れ099
博物館100

コレクション一覧

本編・2092R・実績報酬のコレクションを、モード・章・入手作戦から探せます。(全100件)

Burned Paper本編Chapter 1

入手作戦

Prologue

Heavy Coat本編Chapter 1

入手作戦

Act 1

Edelweiss本編Chapter 1

入手作戦

Act 2

Boxful of Trophies本編Chapter 1

入手作戦

Act 3

Tactical Gloves本編Chapter 1

入手作戦

Act 4

Broken Shield本編Chapter 1

入手作戦

Act 5

Shiny Coin本編Chapter 1

入手作戦

Act 6

Exquisite wigs本編Chapter 2

入手作戦

Act 1

Collectible Game Tapes本編Chapter 2

入手作戦

Act 2

Best-selling Novels本編Chapter 2

入手作戦

Act 3

Army Lapel Pins本編Chapter 2

入手作戦

Act 4

Old Geiger Counter本編Chapter 2

入手作戦

Act 5

Yellow Armband本編Chapter 2

入手作戦

Act 6

Red Label本編Chapter 2

入手作戦

Act 7

Rusty Sword Hilt本編Chapter 2

入手作戦

Act 8

Decoration本編Chapter 2

入手作戦

Act 9

Skull Cap本編Chapter 3

入手作戦

Prologue

Robot Model本編Chapter 3

入手作戦

Act 1

Collapse Crystal本編Chapter 3

入手作戦

Act 2

Damaged Jammer本編Chapter 3

入手作戦

Act 3

Superchip本編Chapter 3

入手作戦

Act 4

Lime Liqueur本編Chapter 3

入手作戦

Act 5

Moon Photo本編Chapter 3

入手作戦

Act 6

Red Gloves本編Chapter 3

入手作戦

Act 7

Red Dragon Pendant本編Chapter 3

入手作戦

Act 8

VR Gaming Device本編Chapter 4

入手作戦

Divergence Point

Small Notepad本編Chapter 4

入手作戦

Fighting Side by Side

Patchwork Bracelet本編Chapter 4
Mr. P*zza本編Chapter 4

入手作戦

Deviation

Weird Scale本編Chapter 4

入手作戦

Preemptive Strike

Exquisite Lock本編Chapter 4

入手作戦

High Ground Setup

Gas Mask本編Chapter 4

入手作戦

Panicked Battle

Damaged Stun Gun本編Chapter 4

入手作戦

Deep in the Tiger's Den

Quartz Watch本編Chapter 4

入手作戦

Iron Bridge Conflict

Flash Mine本編Chapter 4

入手作戦

Choice

Rusty Blade本編Chapter 4
Sharp Chainsaw本編Chapter 4
Commemorative Coin本編Chapter 4
Super Tank Blueprint本編Chapter 4
Mecha Comic本編Chapter 4
Target Dummy本編Chapter 4

入手作戦

Caged Bird

Mysterious Necklace本編Chapter 4
Worn-out White Coat本編Chapter 4
RC Handle本編Chapter 4
Mottled Red Spider Lily本編Chapter 4
White Mask本編Chapter 4

入手作戦

Race Against Time

Chocolate Biscuit Snack Toy本編Chapter 4

入手作戦

Secret War

Cloth Map本編Chapter 4

入手作戦

The Rescue

Electric Collar本編Chapter 4
Tactical Light本編Chapter 4
Cat-shaped Cleaning Robot本編Chapter 4
Blue Butterfly本編Chapter 4

入手作戦

Nightmare

Cloud Wind Chime本編Chapter 4

入手作戦

Eviction Notice

Golden Toaster本編Chapter 4

入手作戦

Dead End

White Coffee Cup本編Chapter 4
The Hero's Art of War本編Chapter 4

入手作戦

Mutual Destruction

Giant Wrench本編Chapter 4
Severed Cable本編Chapter 4
Train Ticket本編Chapter 4
Opera Ticket本編Chapter 4
Ship in a Bottle本編Chapter 4

入手作戦

Midnight Stratagem

Exquisite Cufflink本編Chapter 5

入手作戦

Act 1

Backup Battery本編Chapter 5

入手作戦

Act 2

Limited Edition Luffberry Chess本編Chapter 5

入手作戦

Act 3

Mini Pyramid本編Chapter 5

入手作戦

Finale

Pet Battle Machine2092R2092R-1

入手作戦

Prologue

War Correspondent's Camera2092R2092R-1

入手作戦

Chapter 1

Epiphyllum Container2092R2092R-1

入手作戦

Chapter 2

Stone Box2092R2092R-1

入手作戦

Chapter 3

Prismatic Ore2092R2092R-1

入手作戦

Chapter 4

Tablet2092R2092R-1

入手作戦

Chapter 5

Damaged Dog Tags2092R2092R-1

入手作戦

Chapter 6

Brain Puzzle2092R2092R-1

入手作戦

Chapter 7

Tank Model2092R2092R-1

入手作戦

Chapter 8

White Flag2092R2092R-1

入手作戦

Chapter 9

Old-style Bolt Action Rifle2092R2092R-1

入手作戦

Chapter 10

Interview Permit2092R2092R-1

入手作戦

Epilogue

Metal Accessory2092R2092R-2

入手作戦

Prologue

Metal Lampshade2092R2092R-2

入手作戦

Chapter 1

Black Spoon2092R2092R-2

入手作戦

Chapter 2

Golden Apple2092R2092R-2

入手作戦

Chapter 3

Owl Clock2092R2092R-2

入手作戦

Chapter 4

Broken Sword2092R2092R-2

入手作戦

Chapter 5

Collapse Fluid Bomb2092R2092R-2

入手作戦

Chapter 6

Bolt2092R2092R-2

入手作戦

Chapter 7

Photo of Sisters2092R2092R-2

入手作戦

Chapter 8

Recorder Pen2092R2092R-2

入手作戦

Chapter 9

Rock Paper Scissor Manual2092R2092R-2

入手作戦

Chapter 10

Heart Rate Monitor2092R2092R-2

入手作戦

Epilogue

Appreciation Letter2092R2092R-2

入手作戦

Abandoned Town

Red Black Feather本編その他

入手作戦

Achievement: Caged Bird

Sand Box Miniature本編その他

入手作戦

Achievement: Master Strategist

Broken Arrow本編その他

入手作戦

Achievement: Backstab

AI Robot本編その他

入手作戦

Achievement: Metal Suit Rising

Masking Tape本編その他

入手作戦

Achievement: Devastating Blow

Goliath Wreckage本編その他

入手作戦

Achievement: Killer King

Folding Fan本編その他

入手作戦

Achievement: Fanning the Flames

Orange Cat Doll本編その他

入手作戦

Achievement: Extravagant

Team Gacha Egg本編その他

入手作戦

Achievement: Team Spirit

Special Tactical Chess本編その他

入手作戦

Achievement: Nostalgic Gamer

Burned Paper本編Chapter 1

入手作戦

Prologue

Heavy Coat本編Chapter 1

入手作戦

Act 1

Edelweiss本編Chapter 1

入手作戦

Act 2

Boxful of Trophies本編Chapter 1

入手作戦

Act 3

Tactical Gloves本編Chapter 1

入手作戦

Act 4

Broken Shield本編Chapter 1

入手作戦

Act 5

Shiny Coin本編Chapter 1

入手作戦

Act 6

Exquisite wigs本編Chapter 2

入手作戦

Act 1

Collectible Game Tapes本編Chapter 2

入手作戦

Act 2

Best-selling Novels本編Chapter 2

入手作戦

Act 3

Army Lapel Pins本編Chapter 2

入手作戦

Act 4

Old Geiger Counter本編Chapter 2

入手作戦

Act 5

Yellow Armband本編Chapter 2

入手作戦

Act 6

Red Label本編Chapter 2

入手作戦

Act 7

Rusty Sword Hilt本編Chapter 2

入手作戦

Act 8

Decoration本編Chapter 2

入手作戦

Act 9

Skull Cap本編Chapter 3

入手作戦

Prologue

Robot Model本編Chapter 3

入手作戦

Act 1

Collapse Crystal本編Chapter 3

入手作戦

Act 2

Damaged Jammer本編Chapter 3

入手作戦

Act 3

Superchip本編Chapter 3

入手作戦

Act 4

Lime Liqueur本編Chapter 3

入手作戦

Act 5

Moon Photo本編Chapter 3

入手作戦

Act 6

Red Gloves本編Chapter 3

入手作戦

Act 7

Red Dragon Pendant本編Chapter 3

入手作戦

Act 8

VR Gaming Device本編Chapter 4

入手作戦

Divergence Point

Small Notepad本編Chapter 4

入手作戦

Fighting Side by Side

Patchwork Bracelet本編Chapter 4
Mr. P*zza本編Chapter 4

入手作戦

Deviation

Weird Scale本編Chapter 4

入手作戦

Preemptive Strike

Exquisite Lock本編Chapter 4

入手作戦

High Ground Setup

Gas Mask本編Chapter 4

入手作戦

Panicked Battle

Damaged Stun Gun本編Chapter 4

入手作戦

Deep in the Tiger's Den

Quartz Watch本編Chapter 4

入手作戦

Iron Bridge Conflict

Flash Mine本編Chapter 4

入手作戦

Choice

Rusty Blade本編Chapter 4
Sharp Chainsaw本編Chapter 4
Commemorative Coin本編Chapter 4
Super Tank Blueprint本編Chapter 4
Mecha Comic本編Chapter 4
Target Dummy本編Chapter 4

入手作戦

Caged Bird

Mysterious Necklace本編Chapter 4
Worn-out White Coat本編Chapter 4
RC Handle本編Chapter 4
Mottled Red Spider Lily本編Chapter 4
White Mask本編Chapter 4

入手作戦

Race Against Time

Chocolate Biscuit Snack Toy本編Chapter 4

入手作戦

Secret War

Cloth Map本編Chapter 4

入手作戦

The Rescue

Electric Collar本編Chapter 4
Tactical Light本編Chapter 4
Cat-shaped Cleaning Robot本編Chapter 4
Blue Butterfly本編Chapter 4

入手作戦

Nightmare

Cloud Wind Chime本編Chapter 4

入手作戦

Eviction Notice

Golden Toaster本編Chapter 4

入手作戦

Dead End

White Coffee Cup本編Chapter 4
The Hero's Art of War本編Chapter 4

入手作戦

Mutual Destruction

Giant Wrench本編Chapter 4
Severed Cable本編Chapter 4
Train Ticket本編Chapter 4
Opera Ticket本編Chapter 4
Ship in a Bottle本編Chapter 4

入手作戦

Midnight Stratagem

Exquisite Cufflink本編Chapter 5

入手作戦

Act 1

Backup Battery本編Chapter 5

入手作戦

Act 2

Limited Edition Luffberry Chess本編Chapter 5

入手作戦

Act 3

Mini Pyramid本編Chapter 5

入手作戦

Finale

Pet Battle Machine2092R2092R-1

入手作戦

Prologue

War Correspondent's Camera2092R2092R-1

入手作戦

Chapter 1

Epiphyllum Container2092R2092R-1

入手作戦

Chapter 2

Stone Box2092R2092R-1

入手作戦

Chapter 3

Prismatic Ore2092R2092R-1

入手作戦

Chapter 4

Tablet2092R2092R-1

入手作戦

Chapter 5

Damaged Dog Tags2092R2092R-1

入手作戦

Chapter 6

Brain Puzzle2092R2092R-1

入手作戦

Chapter 7

Tank Model2092R2092R-1

入手作戦

Chapter 8

White Flag2092R2092R-1

入手作戦

Chapter 9

Old-style Bolt Action Rifle2092R2092R-1

入手作戦

Chapter 10

Interview Permit2092R2092R-1

入手作戦

Epilogue

Metal Accessory2092R2092R-2

入手作戦

Prologue

Metal Lampshade2092R2092R-2

入手作戦

Chapter 1

Black Spoon2092R2092R-2

入手作戦

Chapter 2

Golden Apple2092R2092R-2

入手作戦

Chapter 3

Owl Clock2092R2092R-2

入手作戦

Chapter 4

Broken Sword2092R2092R-2

入手作戦

Chapter 5

Collapse Fluid Bomb2092R2092R-2

入手作戦

Chapter 6

Bolt2092R2092R-2

入手作戦

Chapter 7

Photo of Sisters2092R2092R-2

入手作戦

Chapter 8

Recorder Pen2092R2092R-2

入手作戦

Chapter 9

Rock Paper Scissor Manual2092R2092R-2

入手作戦

Chapter 10

Heart Rate Monitor2092R2092R-2

入手作戦

Epilogue

Appreciation Letter2092R2092R-2

入手作戦

Abandoned Town

Red Black Feather本編その他

入手作戦

Achievement: Caged Bird

Sand Box Miniature本編その他

入手作戦

Achievement: Master Strategist

Broken Arrow本編その他

入手作戦

Achievement: Backstab

AI Robot本編その他

入手作戦

Achievement: Metal Suit Rising

Masking Tape本編その他

入手作戦

Achievement: Devastating Blow

Goliath Wreckage本編その他

入手作戦

Achievement: Killer King

Folding Fan本編その他

入手作戦

Achievement: Fanning the Flames

Orange Cat Doll本編その他

入手作戦

Achievement: Extravagant

Team Gacha Egg本編その他

入手作戦

Achievement: Team Spirit

Special Tactical Chess本編その他

入手作戦

Achievement: Nostalgic Gamer

スキル・特性一覧

操作可能な人物のスキルと特性を、人物・区分・効果から探せます。(全141件)

ObsessionMendo特性

効果

Upon taking lethal damage, does not enter Critical Condition, but instead recovers to full HP (can only trigger once per battle).

Cover Utilization (Unlocked at level 5)Mendo特性

効果

When positioned in ruins, buildings, pillboxes or self-constructed cover, increase evasion by 10.

Turret Calibration (Unlocked at level 12)Mendo特性

効果

Turrets within 4 tiles gain 10% attack.

Finding The Rhythm (Unlocked at level 20)Mendo特性

効果

After every 3 normal attacks, the next normal attack's damage dealt is increased by 30%.

Miraculous Escape (Unlocked at level 30)Mendo特性

効果

When current HP drops below 50%, increase accuracy by 10, evasion by 10, and normal damage by 10%. For every additional 25% of Max HP lost, increase accuracy by 5, evasion by 5, and normal attack damage by 5%.

Soul ResonanceMendo特性

効果

(Unlocked in Chapter 4, The Final Battle II) If Jefuty is within 2 tiles of self at the start of the allied turn, gain a bonus of 4 AP and 4 SP.

Target Locked On (Unlocked at Level 3)Mendoスキル

効果

Gain 1 stack of "Locked On" (the next normal attack's accuracy is increased to 100%). Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.

Simple Construction (Unlocked at Level 3)Mendoスキル

効果

Deploys a piece of temporary cover that lasts for 2 turns. When an allied unit uses the cover, they gain 10 evasion, and damage taken is reduced by 20%. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.

Unyielding Spirit (Unlocked at Level 8)Mendoスキル

効果

Damage taken within this turn is steadily reduced. The initial reduction is 15%, every successive instance of damage taken improves the damage reduction by 15% (maximum of 60%). Effective range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15.

Alert Area (Unlocked at Level 8)Mendoスキル

効果

Gain 2 stacks of Defensive Shot (During the enemy's turn, perform a normal attack on any enemy units that take an action within range). Effective Range: Self./Range: Self/Cooldown: 3 turns/SP Cost: 12.

Storm of Fire (Unlocked at Level 16)Mendoスキル

効果

Use all equipped weapons to attack the designated enemy in sequence. These attacks use the longest range among these weapons. Effective Range: Weapon/Range: 1/Cooldown: 4 turns/SP Cost: 15.

Temporary Upgrade (Unlocked at Level 16)Mendoスキル

効果

Increase attack by 30%, accuracy by 30 and range by 1 to the selected turret for 2 turns. Effective Range: 6/Range: 1/Cooldown: 3 turns/SP Cost: 15.

Silencing Strike (Unlocked at Level 25)Mendoスキル

効果

Can only be used when not exposed. Deal damage equal to 100% of own attack to the targeted enemy unit. This skill will not expose the user. Effective Range: 4/Range: 1/Cooldown: 4 turns/SP Cost: 8.

Emergency Transfusion (Unlocked at Level 25)Mendoスキル

効果

Sacrifice 50% of Max HP and heal the target allied unit for 70% of their Max HP and increase their evasion by 20 for 1 turn. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.

Harmonic ResonanceMendoスキル

効果

(Unlocked in Chapter 4, The Final Battle II) Consume 50% of own Max HP to clear the blood mist within the area. Simultaneously, allied units within range recover 20% of their max HP. Remove the Blood Erosion debuff and grant "Infection Resistance" (immune to the blood mist) for 1 turn. 3 tiles wide AoE up to 5 tiles away, costs 3 SP and has 1 turn cooldown.

Mechanical RampageMendoスキル

効果

Fully restore the HP of all turrets (including destroyed ones) and grant self "Mechanical Rampage" (Increase attack by 15% and accuracy by 15 for all turrets on the field). Effective Range: self/Range: Map-Wide/Cooldown: 6 turns/SP Cost: 30.

On Thin IceJefuty特性

効果

Increase evasion by 10 when there are enemy units present within 4 tiles.

Respite (Unlocked at level 5)Jefuty特性

効果

After evading an enemy's attack, restore 20% of Max HP.

Fixed Sniper (Unlocked at level 12)Jefuty特性

効果

Increase critical rate by 10% if the unit has not moved.

Killing Feedback (Unlocked at level 20)Jefuty特性

効果

The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn.

Time Expansion (Unlocked at level 30)Jefuty特性

効果

Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP.

Fully-Immune IndividualJefuty特性

効果

Immune to abnormal status.

Danger Premonition (Unlocked at Level 3)Jefutyスキル

効果

Gain 1 stack of Premonition. (Increase evasion by 30 the next time attacked) Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5.

Steady Shot (Unlocked at Level 3)Jefutyスキル

効果

The next normal attack deals 60% more damage. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 8.

Penetrating Shot (Unlocked at Level 8)Jefutyスキル

効果

Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack. Effective Range: Self/Range: 1-6/Cooldown: 5 turns/SP Cost: 20.

Support Fire (Unlocked at Level 8)Jefutyスキル

効果

Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deals damage equal to 70% of own normal attack. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 10.

Collapse Bombardment (Unlocked at Level 16)Jefutyスキル

効果

Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 40% of own attack. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 20.

Get Ready (Unlocked at Level 16)Jefutyスキル

効果

Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and gain 20 evasion. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10.

Critical Armor Break (Unlocked at Level 25)Jefutyスキル

効果

Deals damage that ignores armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 15.

Flash Step (Unlocked at Level 25)Jefutyスキル

効果

Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper". Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.

BacktrackJefutyスキル

効果

(Obtained at the start of Chapter 4) This skill automatically changes into the last normal skill used (not including Declaration of Miracle and Burning Blood), and the SP cost of this skill will be increased by 10%. 5 turns cooldown.

Burning BloodJefutyスキル

効果

(Obtained at the start of Negotiation or Confrontation in Chapter 4) Sacrifice 50% of own Max HP to receive 3 blood bullets and deal 400 fixed damage that ignores damage reduction and armor to all enemy Shrike and ELID units within its area of effect. If the target is a Shrike unit, inflict Purify (nullifies Blood Burst and Ichor Burst) for 1 turn. If the target is a Shrike mitotic specimen, inflict Impure Blood (nullifies Psychic Awareness and Extreme Speed) for 2 turns. Costs 8 SP, 2 turns cooldown, hits tiles in a T shape.

Declaration of MiracleJefutyスキル

効果

Normal attack's AP cost is reduced by 1, while damage is increased by 15% and accuracy by 15 for 2 turns. Effective Range: Self/Range: Self/Cooldown: 6 turns/SP Cost: 30.

Tactical ShieldAtena特性

効果

Possesses the "Armor" stat, which reduces damage taken. The amount of armor increases with skill level.

Extreme DistanceAtena特性

効果

Increase item effective range by 1.

Return To SenderAtena特性

効果

When using the OSK pistol, permanently gain "Counterattack". Counterattack: Counterattack when targeted by an enemy unit's normal range within range.

ResistanceAtena特性

効果

Cannot suffer critical hits from enemy units. Cannot take more than 70% of Max HP in damage from a single hit. This status does not protect against attacks which do more than 100% of Max HP.

Steady SpiritAtena特性

効果

When current HP is above 70% of Max HP, grant "Steady" to the unit. Steady: Immune to attributes decrease.

TenacityAtenaスキル

効果

Gain 1 stack of "Tenacity". Tenacity: reduce damage taken from the next hit by 40%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5

Fire SupportAtenaスキル

効果

Increase range by 1 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10

Mad BomberAtenaスキル

効果

Gain 1 stack of "Mad Bomber" for 1 turn. Mad Bomber: Increase direct damage dealt to targets when using damage-type items by 25%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12

Draw FireAtenaスキル

効果

Gain "Taunt" for 1 turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 8

Electromagnetic Shield BashAtenaスキル

効果

Enemy units within the area of effect take damage equal to 100% of own armor, are knocked back by 1 tile, and lose 5 AP. When the target is knocked back, any units it hits will be knocked back as well. Knockback is ineffective against certain heavy or fixed units. Effective Range: Self/Range: 1x3/Cooldown: 5 turns/SP Cost: 20

Iron WallAtenaスキル

効果

Increase armor by 50% while reducing evasion by 10 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12

Leap PassageAtenaスキル

効果

Plants a Reverse Collapse device with the "Hidden" status that lasts for 2 turns. This device projects an item deployment field within a range of 4 tiles. Only 1 Reverse Collapse device can be on the field at any one time, and deploying a new device will recover the old one. (While this skill is active, items deployed by the device are not affected by skills or traits.) Hidden: Can only be seen by adjacent unit (effective even without fog). Effective Range: 4/Range: 4/Cooldown: 4 turns/SP Cost: 15

Chain ShotAtenaスキル

効果

Grant "Burst Fire" to the unit for 1 turn. Burst Fire: Normal attacks fire twice, reduce evasion by 20. Effective Range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15

Magnetic FieldAtenaスキル

効果

Deploy a magnetic barrier for 2 turns. Damage taken by allied units within the barrier is reduced by 35%. Effective Range: Self/Range: 3/Cooldown: 6 turns/SP Cost: 30

Energy ShieldJevon特性

効果

Start the battle with 1 stack of shields. There is a 10% chance of gaining 1 stack of shield at the start of the allied turn. Each stack of shield negates 1 instance of damage (maximum 2 stacks.)

Fortune Favors the BoldJevon特性

効果

Each critical hit increases critical rate by 1% (up to a maximum of 10% critical rate).

DeterrenceJevon特性

効果

When the skills "Grenade Feast", "Assault Tactics", "Emergency Charge", "Full Focus" and "Limit Break" are activated, hitting a normal attack has a 20% chance of reducing enemy human units accuracy by 10 and inflicting "Afraid" to enemy human units for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.

Defy FateJevon特性

効果

When attributes are decreased or have abnormal status, gain "Agile" (excluding terrain-related attributes decrease). Agile: Reduce movement AP cost by 1 per tile (minimum 1 AP cost).

LuckyJevon特性

効果

Increase traits activation chance by 5%.

Assault TacticsJevonスキル

効果

Gain 2 stacks of "Assault". Assault: The next normal attack costs 1 more AP and is guaranteed to crit.

Emergency ChargeJevonスキル

効果

Immediately gain 1 stack of shield and the maximum stacks of shield is increased by 1 for 2 turns.

Full FocusJevonスキル

効果

Increase accuracy by 10. When attacking the same target, increase damage by 20% for 1 turn.

High-Explosive GrenadeJevonスキル

効果

Deal damage equal to 120%/80% of own attack from the inside out to enemy units.

Last-Ditch GambitJevonスキル

効果

Remove all shields, each stack of shield deals damage equal to 50% of own attack with 40 armor penetration to enemy units within the area of effect.

Hologram of FearJevonスキル

効果

Inflict "Afraid" to enemy human units within the area for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.

Limit BreakJevonスキル

効果

Grant "Excited" for 1 turn and get "Tired" in the next turn for 1 turn. Excited: increase AP by 6 and reduce normal attack AP by 1. Tired: reduce AP by 8.

Raging FlameJevonスキル

効果

New effect unlocked in Chapter 4, The Final Battle II: Deal damage that ignores armor equal to 60% of own attack to enemy units with the area of effect and inflict "Scorched" for 1 turn. If the target is a Shrike unit, increase damage by 100% and ignore damage reduction. Scorched: Take damage that ignores armor equal to 20% of Max HP at the end of the action.

Grenade FeastJevonスキル

効果

Normal attacks become area attacks. Deal damage to enemies inside the radius equal to 100% of own attack, falling off to 60% the farther away from the center. The effect lasts for 2 turns.

InspirationCarl特性

効果

Allied Units within 3 tiles deal 5% more damage with normal attacks.

Environmental AdaptationCarl特性

効果

Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0).

Restful RecoveryCarl特性

効果

The effects of recovery-type items are increased by 30%.

Will and SpiritCarl特性

効果

Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile).

Self-EncouragementCarl特性

効果

Start the battle with 15 SP.

Special GuidanceCarlスキル

効果

The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack.

ProvokeCarlスキル

効果

Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increases damage by 20% and reduces accuracy by 20.

Assault OperationCarlスキル

効果

Increases 4 AP to the targeted allied unit.

Terrain AnalysisCarlスキル

効果

Multiplies terrain effects within the area by ×1.5 for 2 turns.

TracelessCarlスキル

効果

At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be targeted by enemy units.

Tactical OrderCarlスキル

効果

Increase accuracy by 20 to all allied units within range for 1 turn.

Area DisruptionCarlスキル

効果

Reduce accuracy by 20 to all enemy units for 1 turn.

Tactical DeceptionCarlスキル

効果

Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy.

Decisive MomentCarlスキル

効果

Increase the attack by 15% and accuracy by 15 of all allied units for 2 turns. (Does not include Carl himself)

Blood DrainLige (Shrike)特性

効果

10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).

Agile SilhouetteLige (Shrike)特性

効果

Can pass through enemy units while moving.

Extrasensory PerceptionLige (Shrike)特性

効果

When subjected to a normal attack, there is a 10% chance to block the incoming attack.

Link BladeLige (Shrike)特性

効果

When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.

Soul RefiningLige (Shrike)特性

効果

Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's range by 1%.

Extraordinary AntibodiesLige (Shrike)特性

効果

(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.

Bone Blade SharpeningLige (Shrike)スキル

効果

Increase normal attack AP cost by 2 and damage by 200% for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12.

Life ExtractionLige (Shrike)スキル

効果

Increase normal attack's drain effect by 20% for 2 turns. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 15

Blossom BladeLige (Shrike)スキル

効果

Deal damage equal to 100% of own attack to enemy units within its area of effect. Effective Range: Self/Range: Triangle pattern extending 3 tiles/Cooldown: 4 turns/SP Cost: 20

Blood TetherLige (Shrike)スキル

効果

Choose an empty tile within range to create a passage and swiftly move to that location. Effective Range: 3/Range: 1/Cooldown: 3 turns/SP Cost: 10

FlashbackLige (Shrike)スキル

効果

Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 12

All or NothingLige (Shrike)スキル

効果

Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 12

Phantom BladeLige (Shrike)スキル

効果

Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy within a 3x3 area. Effective Range: 6/Range: 3x3/Cooldown: 5 turns/SP Cost: 20

Dashing FlashLige (Shrike)スキル

効果

Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Effective Range: 1/Range: 1/Cooldown: 4 turns/SP Cost: 20

Blood Burst ThornLige (Shrike)スキル

効果

(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.

Boundless AmbushLige (Shrike)スキル

効果

(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldown.

Made in HellLige (Shrike)スキル

効果

Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits as the summoner.

Safety PackBetty特性

効果

When on terrain that increases evasion, restores an additional 10% of Max HP at the end of the allied turn.

Electric Conduction (5-2 only)Betty特性

効果

When an enemy unit within 5 tiles is defeated, there is a 20% chance to charge 1 stack of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge.

Cover FocusBettyスキル

効果

Increase evasion by 30 for 1 turn. 3-turn cooldown, costs 6 SP (8 SP in 5-2).

Emergency Shield (5-2 only)Bettyスキル

効果

Immediately gain 2 stacks of shield for 2 turns. Costs 10 SP, 2 turns cooldown.

Electro HijinksBettyスキル

効果

Charge the weapon with 3 stacks of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge. 4-turn cooldown, costs 12 SP.

Hunting InstinctAbigail特性

効果

When there are buffs on basic attributes, allied units within 3 tiles take 20% less damage.

Portable Ammunition Depot (5-2 only)Abigail特性

効果

If the target is an enemy human unit, increase accuracy by 10 when performing normal attacks, if the target is an enemy mechanical unit, increase damage by 15%.

Protection FocusAbigailスキル

効果

Increase armor by 10 for 1 turn in 2-2 (increase armor by 100 in 5-2). Costs 6 SP (8 SP in 5-2), 3 turns cooldown.

Alloy Shield (5-2 only)Abigailスキル

効果

Place a temporary shield that lasts for 2 turns up to 4 tiles away. Allied units within the shield gain 120 armor. Costs 15 SP, 4 turns cooldown.

Cur AttackAbigailスキル

効果

Deal damage equal to 120% of own attack to enemy units within its area of effect. Hits in a T-shape, 3-turn cooldown, costs 12 SP.

Starlight VowValmet特性

効果

Increase attack by 10% and critical rate by 10% when performing a normal attack against enemy units in a straight line.

Vicious Onslaught (5-2 only)Valmet特性

効果

After every 3 normal attacks, the next normal attack deals 20% more damage.

Charge FocusValmetスキル

効果

Increase attack by 45%. Reduces AP consumption of normal attack by 1. 3-turn cooldown, costs 12 SP.

Weakness Exploitation (5-2 only)Valmetスキル

効果

Deal damage equal to 160% of own attack to a targeted enemy unit up to 5 tiles away. If the target has abnormal status or attributes decrease, increase damage by 60%. Costs 10 SP, 3 turns cooldown.

Amplified BlastValmetスキル

効果

Deal damage equal to 160% of own attack to enemy units within a 2-tile radius, up to 4 tiles away. 3-turn cooldown, costs 15 SP.

Warning ShotRuby特性

効果

When a normal attack misses an enemy unit, reduce accuracy by 10 and evasion by 10 of the target for 1 turn. Can be triggered a maximum of 1 time per turn.

Situational Awareness (5-2 only)Ruby特性

効果

Gain 1 bonus SP when any allied unit defeats an enemy unit on the battlefield.

Weakness AnalysisRubyスキル

効果

Inflict the targeted enemy with Vulnerable (increase damage taken by 20%) for 1 turn, up to 4 tiles away. 3-turn cooldown, costs 8 SP.

Coordinated Signal (5-2 only)Rubyスキル

効果

Reduce skill cooldown by 1 to all allied units. Costs 15 SP, 3 turns cooldown.

Perfect FormationRubyスキル

効果

Increase accuracy by 15 and evasion by 15 to allied units within a 4-tile radius up to 5 tiles away for 2 turns. 4-turn cooldown, costs 15 SP.

Close Quarters CombatLige (civilian)特性

効果

Normal attacks are guaranteed to hit enemy units in adjacent tiles.

Close CallLige (civilian)特性

効果

When the unit takes fatal damage, their HP becomes 1 instead of entering Critical Condition. 4-turn cooldown.

ScatterLige (civilian)スキル

効果

Normal attacks deal additional damage equal to 20% of own attack to enemy units adjacent to the target.

Concussive StrikeLige (civilian)スキル

効果

The accuracy of the next normal attack is increased to 100% and inflicts Stunned (unable to perform any actions) to the target for 1 turn. 3-turn cooldown, costs 8 SP.

PrayerLige (civilian)スキル

効果

Heals allied human units within 5 tiles for 50% of their Max HP. 3-turn cooldown, costs 12 SP.

Battle StanceAnderson特性

効果

Increase evasion by 5 (max of 20) for every 1 enemy unit within 1 tile.

Combat ReadyAnderson特性

効果

Reduce AP cost by 3 for the first time using items in each turn (minimum AP cost is 1).

Turret CalibrationAnderson特性

効果

Turrets within 4 tiles gain 15% attack and 15 accuracy.

Fire CommandAndersonスキル

効果

Increase attack by 50% and critical rate by 10% for 2 turns on the selected allied unit up to 4 tiles away (cannot be used on Anderson himself). 3-turn cooldown, costs 5 SP.

StrafeAndersonスキル

効果

Strafe against enemy units within a 2-tile radius up to 5 tiles away, dealing damage equal to 120% of own attack. 3-turn cooldown, costs 12 SP.

Military Protective GearBeria特性

効果

Immune to "Scorched", "Exhaustion", and "Bleeding".

Banner of RevengeBeria特性

効果

Increases critical rate by 40% and critical damage by 40% to allied units within 5 tiles.

Specialized Mechanical SoldierBeria特性

効果

Normal attacks deal damage equal to 100% of own attack to adjacent enemy units.

Murderous HeartBeria特性

効果

Gain an additional 1 SP when defeating enemy units.

Experienced ThrowerBeria特性

効果

Increase item effective range by 1.

Infernal TorrentBeriaスキル

効果

Deals damage equal to 30% of own Max HP to enemy units within its area of effect (damage cannot exceed 200% of own attack).

Inspirational SpeechBeriaスキル

効果

Allied units within the area grant "Motivated" for 1 turn. Motivated: normal attack deals 40% more damage.

CommandBeriaスキル

効果

Allied units within range will move toward the center point (excluding Kirill ). This can be used 2 times per turn.

Focus FireBeriaスキル

効果

Inflict "Taunt" to the targeted enemy unit for 1 turn. This skill can be used 2 times per turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range.

Magnetic Field DisruptionBeriaスキル

効果

Clears all holograms created by Sugar and reduces range by 2 to other enemy units for 1 turn.

Military Protective GearKirill特性

効果

Immune to "Scorched", "Exhaustion", and "Bleeding".

Murderous HeartKirill特性

効果

Gain an additional 1 SP when defeating enemy units.

Experienced ThrowerKirill特性

効果

Increase item effective range by 1.

Tactical CommandKirillスキル

効果

Increase attack by 20% and accuracy by 20 to allied units within 5 tiles.

Commando ReinforcementKirillスキル

効果

Call in a commando squad reinforcement at the target location. This squad consists of 2 elite commandos and 2 commandos. (This skill can only be used 4 times each battle).

Scout ReinforcementKirillスキル

効果

Call in a scout squad as reinforcement at the target location. This consists of 2 elite scouts and 2 scouts. (This skill can only be used 4 times each battle).

Gunner ReinforcementKirillスキル

効果

Call in a gunner squad as reinforcements at the target location. This squad consists of 2 elite gunners and 1 gunner. (This skill can only be used 4 times each battle).

Sniper ReinforcementKirillスキル

効果

Call in a sniper squad as reinforcements at the target location. This squad consists of 3 elite snipers and 1 sniper. (This skill can only be used 4 times each battle).

Elite ReinforcementKirillスキル

効果

Call in an elite squad as reinforcements at the target location. This squad consists of 1 elite sniper captain with powerful skill, 2 elite snipers, 1 elite scout and 2 elite gunners. (This skill can only be used 1 time each battle).

ObsessionMendo特性

効果

Upon taking lethal damage, does not enter Critical Condition, but instead recovers to full HP (can only trigger once per battle).

Cover Utilization (Unlocked at level 5)Mendo特性

効果

When positioned in ruins, buildings, pillboxes or self-constructed cover, increase evasion by 10.

Turret Calibration (Unlocked at level 12)Mendo特性

効果

Turrets within 4 tiles gain 10% attack.

Finding The Rhythm (Unlocked at level 20)Mendo特性

効果

After every 3 normal attacks, the next normal attack's damage dealt is increased by 30%.

Miraculous Escape (Unlocked at level 30)Mendo特性

効果

When current HP drops below 50%, increase accuracy by 10, evasion by 10, and normal damage by 10%. For every additional 25% of Max HP lost, increase accuracy by 5, evasion by 5, and normal attack damage by 5%.

Soul ResonanceMendo特性

効果

(Unlocked in Chapter 4, The Final Battle II) If Jefuty is within 2 tiles of self at the start of the allied turn, gain a bonus of 4 AP and 4 SP.

Target Locked On (Unlocked at Level 3)Mendoスキル

効果

Gain 1 stack of "Locked On" (the next normal attack's accuracy is increased to 100%). Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.

Simple Construction (Unlocked at Level 3)Mendoスキル

効果

Deploys a piece of temporary cover that lasts for 2 turns. When an allied unit uses the cover, they gain 10 evasion, and damage taken is reduced by 20%. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.

Unyielding Spirit (Unlocked at Level 8)Mendoスキル

効果

Damage taken within this turn is steadily reduced. The initial reduction is 15%, every successive instance of damage taken improves the damage reduction by 15% (maximum of 60%). Effective range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15.

Alert Area (Unlocked at Level 8)Mendoスキル

効果

Gain 2 stacks of Defensive Shot (During the enemy's turn, perform a normal attack on any enemy units that take an action within range). Effective Range: Self./Range: Self/Cooldown: 3 turns/SP Cost: 12.

Storm of Fire (Unlocked at Level 16)Mendoスキル

効果

Use all equipped weapons to attack the designated enemy in sequence. These attacks use the longest range among these weapons. Effective Range: Weapon/Range: 1/Cooldown: 4 turns/SP Cost: 15.

Temporary Upgrade (Unlocked at Level 16)Mendoスキル

効果

Increase attack by 30%, accuracy by 30 and range by 1 to the selected turret for 2 turns. Effective Range: 6/Range: 1/Cooldown: 3 turns/SP Cost: 15.

Silencing Strike (Unlocked at Level 25)Mendoスキル

効果

Can only be used when not exposed. Deal damage equal to 100% of own attack to the targeted enemy unit. This skill will not expose the user. Effective Range: 4/Range: 1/Cooldown: 4 turns/SP Cost: 8.

Emergency Transfusion (Unlocked at Level 25)Mendoスキル

効果

Sacrifice 50% of Max HP and heal the target allied unit for 70% of their Max HP and increase their evasion by 20 for 1 turn. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.

Harmonic ResonanceMendoスキル

効果

(Unlocked in Chapter 4, The Final Battle II) Consume 50% of own Max HP to clear the blood mist within the area. Simultaneously, allied units within range recover 20% of their max HP. Remove the Blood Erosion debuff and grant "Infection Resistance" (immune to the blood mist) for 1 turn. 3 tiles wide AoE up to 5 tiles away, costs 3 SP and has 1 turn cooldown.

Mechanical RampageMendoスキル

効果

Fully restore the HP of all turrets (including destroyed ones) and grant self "Mechanical Rampage" (Increase attack by 15% and accuracy by 15 for all turrets on the field). Effective Range: self/Range: Map-Wide/Cooldown: 6 turns/SP Cost: 30.

On Thin IceJefuty特性

効果

Increase evasion by 10 when there are enemy units present within 4 tiles.

Respite (Unlocked at level 5)Jefuty特性

効果

After evading an enemy's attack, restore 20% of Max HP.

Fixed Sniper (Unlocked at level 12)Jefuty特性

効果

Increase critical rate by 10% if the unit has not moved.

Killing Feedback (Unlocked at level 20)Jefuty特性

効果

The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn.

Time Expansion (Unlocked at level 30)Jefuty特性

効果

Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP.

Fully-Immune IndividualJefuty特性

効果

Immune to abnormal status.

Danger Premonition (Unlocked at Level 3)Jefutyスキル

効果

Gain 1 stack of Premonition. (Increase evasion by 30 the next time attacked) Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5.

Steady Shot (Unlocked at Level 3)Jefutyスキル

効果

The next normal attack deals 60% more damage. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 8.

Penetrating Shot (Unlocked at Level 8)Jefutyスキル

効果

Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack. Effective Range: Self/Range: 1-6/Cooldown: 5 turns/SP Cost: 20.

Support Fire (Unlocked at Level 8)Jefutyスキル

効果

Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deals damage equal to 70% of own normal attack. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 10.

Collapse Bombardment (Unlocked at Level 16)Jefutyスキル

効果

Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 40% of own attack. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 20.

Get Ready (Unlocked at Level 16)Jefutyスキル

効果

Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and gain 20 evasion. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10.

Critical Armor Break (Unlocked at Level 25)Jefutyスキル

効果

Deals damage that ignores armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 15.

Flash Step (Unlocked at Level 25)Jefutyスキル

効果

Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper". Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.

BacktrackJefutyスキル

効果

(Obtained at the start of Chapter 4) This skill automatically changes into the last normal skill used (not including Declaration of Miracle and Burning Blood), and the SP cost of this skill will be increased by 10%. 5 turns cooldown.

Burning BloodJefutyスキル

効果

(Obtained at the start of Negotiation or Confrontation in Chapter 4) Sacrifice 50% of own Max HP to receive 3 blood bullets and deal 400 fixed damage that ignores damage reduction and armor to all enemy Shrike and ELID units within its area of effect. If the target is a Shrike unit, inflict Purify (nullifies Blood Burst and Ichor Burst) for 1 turn. If the target is a Shrike mitotic specimen, inflict Impure Blood (nullifies Psychic Awareness and Extreme Speed) for 2 turns. Costs 8 SP, 2 turns cooldown, hits tiles in a T shape.

Declaration of MiracleJefutyスキル

効果

Normal attack's AP cost is reduced by 1, while damage is increased by 15% and accuracy by 15 for 2 turns. Effective Range: Self/Range: Self/Cooldown: 6 turns/SP Cost: 30.

Tactical ShieldAtena特性

効果

Possesses the "Armor" stat, which reduces damage taken. The amount of armor increases with skill level.

Extreme DistanceAtena特性

効果

Increase item effective range by 1.

Return To SenderAtena特性

効果

When using the OSK pistol, permanently gain "Counterattack". Counterattack: Counterattack when targeted by an enemy unit's normal range within range.

ResistanceAtena特性

効果

Cannot suffer critical hits from enemy units. Cannot take more than 70% of Max HP in damage from a single hit. This status does not protect against attacks which do more than 100% of Max HP.

Steady SpiritAtena特性

効果

When current HP is above 70% of Max HP, grant "Steady" to the unit. Steady: Immune to attributes decrease.

TenacityAtenaスキル

効果

Gain 1 stack of "Tenacity". Tenacity: reduce damage taken from the next hit by 40%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5

Fire SupportAtenaスキル

効果

Increase range by 1 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10

Mad BomberAtenaスキル

効果

Gain 1 stack of "Mad Bomber" for 1 turn. Mad Bomber: Increase direct damage dealt to targets when using damage-type items by 25%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12

Draw FireAtenaスキル

効果

Gain "Taunt" for 1 turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 8

Electromagnetic Shield BashAtenaスキル

効果

Enemy units within the area of effect take damage equal to 100% of own armor, are knocked back by 1 tile, and lose 5 AP. When the target is knocked back, any units it hits will be knocked back as well. Knockback is ineffective against certain heavy or fixed units. Effective Range: Self/Range: 1x3/Cooldown: 5 turns/SP Cost: 20

Iron WallAtenaスキル

効果

Increase armor by 50% while reducing evasion by 10 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12

Leap PassageAtenaスキル

効果

Plants a Reverse Collapse device with the "Hidden" status that lasts for 2 turns. This device projects an item deployment field within a range of 4 tiles. Only 1 Reverse Collapse device can be on the field at any one time, and deploying a new device will recover the old one. (While this skill is active, items deployed by the device are not affected by skills or traits.) Hidden: Can only be seen by adjacent unit (effective even without fog). Effective Range: 4/Range: 4/Cooldown: 4 turns/SP Cost: 15

Chain ShotAtenaスキル

効果

Grant "Burst Fire" to the unit for 1 turn. Burst Fire: Normal attacks fire twice, reduce evasion by 20. Effective Range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15

Magnetic FieldAtenaスキル

効果

Deploy a magnetic barrier for 2 turns. Damage taken by allied units within the barrier is reduced by 35%. Effective Range: Self/Range: 3/Cooldown: 6 turns/SP Cost: 30

Energy ShieldJevon特性

効果

Start the battle with 1 stack of shields. There is a 10% chance of gaining 1 stack of shield at the start of the allied turn. Each stack of shield negates 1 instance of damage (maximum 2 stacks.)

Fortune Favors the BoldJevon特性

効果

Each critical hit increases critical rate by 1% (up to a maximum of 10% critical rate).

DeterrenceJevon特性

効果

When the skills "Grenade Feast", "Assault Tactics", "Emergency Charge", "Full Focus" and "Limit Break" are activated, hitting a normal attack has a 20% chance of reducing enemy human units accuracy by 10 and inflicting "Afraid" to enemy human units for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.

Defy FateJevon特性

効果

When attributes are decreased or have abnormal status, gain "Agile" (excluding terrain-related attributes decrease). Agile: Reduce movement AP cost by 1 per tile (minimum 1 AP cost).

LuckyJevon特性

効果

Increase traits activation chance by 5%.

Assault TacticsJevonスキル

効果

Gain 2 stacks of "Assault". Assault: The next normal attack costs 1 more AP and is guaranteed to crit.

Emergency ChargeJevonスキル

効果

Immediately gain 1 stack of shield and the maximum stacks of shield is increased by 1 for 2 turns.

Full FocusJevonスキル

効果

Increase accuracy by 10. When attacking the same target, increase damage by 20% for 1 turn.

High-Explosive GrenadeJevonスキル

効果

Deal damage equal to 120%/80% of own attack from the inside out to enemy units.

Last-Ditch GambitJevonスキル

効果

Remove all shields, each stack of shield deals damage equal to 50% of own attack with 40 armor penetration to enemy units within the area of effect.

Hologram of FearJevonスキル

効果

Inflict "Afraid" to enemy human units within the area for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.

Limit BreakJevonスキル

効果

Grant "Excited" for 1 turn and get "Tired" in the next turn for 1 turn. Excited: increase AP by 6 and reduce normal attack AP by 1. Tired: reduce AP by 8.

Raging FlameJevonスキル

効果

New effect unlocked in Chapter 4, The Final Battle II: Deal damage that ignores armor equal to 60% of own attack to enemy units with the area of effect and inflict "Scorched" for 1 turn. If the target is a Shrike unit, increase damage by 100% and ignore damage reduction. Scorched: Take damage that ignores armor equal to 20% of Max HP at the end of the action.

Grenade FeastJevonスキル

効果

Normal attacks become area attacks. Deal damage to enemies inside the radius equal to 100% of own attack, falling off to 60% the farther away from the center. The effect lasts for 2 turns.

InspirationCarl特性

効果

Allied Units within 3 tiles deal 5% more damage with normal attacks.

Environmental AdaptationCarl特性

効果

Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0).

Restful RecoveryCarl特性

効果

The effects of recovery-type items are increased by 30%.

Will and SpiritCarl特性

効果

Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile).

Self-EncouragementCarl特性

効果

Start the battle with 15 SP.

Special GuidanceCarlスキル

効果

The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack.

ProvokeCarlスキル

効果

Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increases damage by 20% and reduces accuracy by 20.

Assault OperationCarlスキル

効果

Increases 4 AP to the targeted allied unit.

Terrain AnalysisCarlスキル

効果

Multiplies terrain effects within the area by ×1.5 for 2 turns.

TracelessCarlスキル

効果

At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be targeted by enemy units.

Tactical OrderCarlスキル

効果

Increase accuracy by 20 to all allied units within range for 1 turn.

Area DisruptionCarlスキル

効果

Reduce accuracy by 20 to all enemy units for 1 turn.

Tactical DeceptionCarlスキル

効果

Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy.

Decisive MomentCarlスキル

効果

Increase the attack by 15% and accuracy by 15 of all allied units for 2 turns. (Does not include Carl himself)

Blood DrainLige (Shrike)特性

効果

10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).

Agile SilhouetteLige (Shrike)特性

効果

Can pass through enemy units while moving.

Extrasensory PerceptionLige (Shrike)特性

効果

When subjected to a normal attack, there is a 10% chance to block the incoming attack.

Link BladeLige (Shrike)特性

効果

When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.

Soul RefiningLige (Shrike)特性

効果

Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's range by 1%.

Extraordinary AntibodiesLige (Shrike)特性

効果

(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.

Bone Blade SharpeningLige (Shrike)スキル

効果

Increase normal attack AP cost by 2 and damage by 200% for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12.

Life ExtractionLige (Shrike)スキル

効果

Increase normal attack's drain effect by 20% for 2 turns. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 15

Blossom BladeLige (Shrike)スキル

効果

Deal damage equal to 100% of own attack to enemy units within its area of effect. Effective Range: Self/Range: Triangle pattern extending 3 tiles/Cooldown: 4 turns/SP Cost: 20

Blood TetherLige (Shrike)スキル

効果

Choose an empty tile within range to create a passage and swiftly move to that location. Effective Range: 3/Range: 1/Cooldown: 3 turns/SP Cost: 10

FlashbackLige (Shrike)スキル

効果

Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 12

All or NothingLige (Shrike)スキル

効果

Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 12

Phantom BladeLige (Shrike)スキル

効果

Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy within a 3x3 area. Effective Range: 6/Range: 3x3/Cooldown: 5 turns/SP Cost: 20

Dashing FlashLige (Shrike)スキル

効果

Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Effective Range: 1/Range: 1/Cooldown: 4 turns/SP Cost: 20

Blood Burst ThornLige (Shrike)スキル

効果

(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.

Boundless AmbushLige (Shrike)スキル

効果

(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldown.

Made in HellLige (Shrike)スキル

効果

Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits as the summoner.

Safety PackBetty特性

効果

When on terrain that increases evasion, restores an additional 10% of Max HP at the end of the allied turn.

Electric Conduction (5-2 only)Betty特性

効果

When an enemy unit within 5 tiles is defeated, there is a 20% chance to charge 1 stack of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge.

Cover FocusBettyスキル

効果

Increase evasion by 30 for 1 turn. 3-turn cooldown, costs 6 SP (8 SP in 5-2).

Emergency Shield (5-2 only)Bettyスキル

効果

Immediately gain 2 stacks of shield for 2 turns. Costs 10 SP, 2 turns cooldown.

Electro HijinksBettyスキル

効果

Charge the weapon with 3 stacks of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge. 4-turn cooldown, costs 12 SP.

Hunting InstinctAbigail特性

効果

When there are buffs on basic attributes, allied units within 3 tiles take 20% less damage.

Portable Ammunition Depot (5-2 only)Abigail特性

効果

If the target is an enemy human unit, increase accuracy by 10 when performing normal attacks, if the target is an enemy mechanical unit, increase damage by 15%.

Protection FocusAbigailスキル

効果

Increase armor by 10 for 1 turn in 2-2 (increase armor by 100 in 5-2). Costs 6 SP (8 SP in 5-2), 3 turns cooldown.

Alloy Shield (5-2 only)Abigailスキル

効果

Place a temporary shield that lasts for 2 turns up to 4 tiles away. Allied units within the shield gain 120 armor. Costs 15 SP, 4 turns cooldown.

Cur AttackAbigailスキル

効果

Deal damage equal to 120% of own attack to enemy units within its area of effect. Hits in a T-shape, 3-turn cooldown, costs 12 SP.

Starlight VowValmet特性

効果

Increase attack by 10% and critical rate by 10% when performing a normal attack against enemy units in a straight line.

Vicious Onslaught (5-2 only)Valmet特性

効果

After every 3 normal attacks, the next normal attack deals 20% more damage.

Charge FocusValmetスキル

効果

Increase attack by 45%. Reduces AP consumption of normal attack by 1. 3-turn cooldown, costs 12 SP.

Weakness Exploitation (5-2 only)Valmetスキル

効果

Deal damage equal to 160% of own attack to a targeted enemy unit up to 5 tiles away. If the target has abnormal status or attributes decrease, increase damage by 60%. Costs 10 SP, 3 turns cooldown.

Amplified BlastValmetスキル

効果

Deal damage equal to 160% of own attack to enemy units within a 2-tile radius, up to 4 tiles away. 3-turn cooldown, costs 15 SP.

Warning ShotRuby特性

効果

When a normal attack misses an enemy unit, reduce accuracy by 10 and evasion by 10 of the target for 1 turn. Can be triggered a maximum of 1 time per turn.

Situational Awareness (5-2 only)Ruby特性

効果

Gain 1 bonus SP when any allied unit defeats an enemy unit on the battlefield.

Weakness AnalysisRubyスキル

効果

Inflict the targeted enemy with Vulnerable (increase damage taken by 20%) for 1 turn, up to 4 tiles away. 3-turn cooldown, costs 8 SP.

Coordinated Signal (5-2 only)Rubyスキル

効果

Reduce skill cooldown by 1 to all allied units. Costs 15 SP, 3 turns cooldown.

Perfect FormationRubyスキル

効果

Increase accuracy by 15 and evasion by 15 to allied units within a 4-tile radius up to 5 tiles away for 2 turns. 4-turn cooldown, costs 15 SP.

Close Quarters CombatLige (civilian)特性

効果

Normal attacks are guaranteed to hit enemy units in adjacent tiles.

Close CallLige (civilian)特性

効果

When the unit takes fatal damage, their HP becomes 1 instead of entering Critical Condition. 4-turn cooldown.

ScatterLige (civilian)スキル

効果

Normal attacks deal additional damage equal to 20% of own attack to enemy units adjacent to the target.

Concussive StrikeLige (civilian)スキル

効果

The accuracy of the next normal attack is increased to 100% and inflicts Stunned (unable to perform any actions) to the target for 1 turn. 3-turn cooldown, costs 8 SP.

PrayerLige (civilian)スキル

効果

Heals allied human units within 5 tiles for 50% of their Max HP. 3-turn cooldown, costs 12 SP.

Battle StanceAnderson特性

効果

Increase evasion by 5 (max of 20) for every 1 enemy unit within 1 tile.

Combat ReadyAnderson特性

効果

Reduce AP cost by 3 for the first time using items in each turn (minimum AP cost is 1).

Turret CalibrationAnderson特性

効果

Turrets within 4 tiles gain 15% attack and 15 accuracy.

Fire CommandAndersonスキル

効果

Increase attack by 50% and critical rate by 10% for 2 turns on the selected allied unit up to 4 tiles away (cannot be used on Anderson himself). 3-turn cooldown, costs 5 SP.

StrafeAndersonスキル

効果

Strafe against enemy units within a 2-tile radius up to 5 tiles away, dealing damage equal to 120% of own attack. 3-turn cooldown, costs 12 SP.

Military Protective GearBeria特性

効果

Immune to "Scorched", "Exhaustion", and "Bleeding".

Banner of RevengeBeria特性

効果

Increases critical rate by 40% and critical damage by 40% to allied units within 5 tiles.

Specialized Mechanical SoldierBeria特性

効果

Normal attacks deal damage equal to 100% of own attack to adjacent enemy units.

Murderous HeartBeria特性

効果

Gain an additional 1 SP when defeating enemy units.

Experienced ThrowerBeria特性

効果

Increase item effective range by 1.

Infernal TorrentBeriaスキル

効果

Deals damage equal to 30% of own Max HP to enemy units within its area of effect (damage cannot exceed 200% of own attack).

Inspirational SpeechBeriaスキル

効果

Allied units within the area grant "Motivated" for 1 turn. Motivated: normal attack deals 40% more damage.

CommandBeriaスキル

効果

Allied units within range will move toward the center point (excluding Kirill ). This can be used 2 times per turn.

Focus FireBeriaスキル

効果

Inflict "Taunt" to the targeted enemy unit for 1 turn. This skill can be used 2 times per turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range.

Magnetic Field DisruptionBeriaスキル

効果

Clears all holograms created by Sugar and reduces range by 2 to other enemy units for 1 turn.

Military Protective GearKirill特性

効果

Immune to "Scorched", "Exhaustion", and "Bleeding".

Murderous HeartKirill特性

効果

Gain an additional 1 SP when defeating enemy units.

Experienced ThrowerKirill特性

効果

Increase item effective range by 1.

Tactical CommandKirillスキル

効果

Increase attack by 20% and accuracy by 20 to allied units within 5 tiles.

Commando ReinforcementKirillスキル

効果

Call in a commando squad reinforcement at the target location. This squad consists of 2 elite commandos and 2 commandos. (This skill can only be used 4 times each battle).

Scout ReinforcementKirillスキル

効果

Call in a scout squad as reinforcement at the target location. This consists of 2 elite scouts and 2 scouts. (This skill can only be used 4 times each battle).

Gunner ReinforcementKirillスキル

効果

Call in a gunner squad as reinforcements at the target location. This squad consists of 2 elite gunners and 1 gunner. (This skill can only be used 4 times each battle).

Sniper ReinforcementKirillスキル

効果

Call in a sniper squad as reinforcements at the target location. This squad consists of 3 elite snipers and 1 sniper. (This skill can only be used 4 times each battle).

Elite ReinforcementKirillスキル

効果

Call in an elite squad as reinforcements at the target location. This squad consists of 1 elite sniper captain with powerful skill, 2 elite snipers, 1 elite scout and 2 elite gunners. (This skill can only be used 1 time each battle).