作戦区分
戦役
最終更新日:
『ドールズフロントライン』から30年後の2092年を舞台に、南極連邦の諜報員モンドと「パン屋」ことジェフティの作戦を描くターン制SRPGです。作戦・アイテム・収集要素をまとめています。
本編と2092Rの作戦を、モード・章・作戦区分から探せます。(全80件)
| Prologue: | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 1 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 2 |
作戦区分戦役 | ||
| Prologue: | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 3 |
作戦区分戦役 | ||
| Divergence | 本編 | Chapter 4 |
作戦区分分岐作戦 | ||
| Fighting | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Support | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Deviation | 本編 | Chapter 4 |
作戦区分分岐作戦 | ||
| Preemptive | 本編 | Chapter 4 |
作戦区分戦役 | ||
| High | 本編 | Chapter 4 |
作戦区分分岐作戦 | ||
| Panicked | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Deep | 本編 | Chapter 4 |
作戦区分分岐作戦 | ||
| Iron | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Choice | 本編 | Chapter 4 |
作戦区分分岐作戦 | ||
| Cornered | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Zombieland | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Escape | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Night | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Lone | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Caged | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Blood | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Snow | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Lure | 本編 | Chapter 4 |
作戦区分戦役 | ||
| All-Consuming | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Race | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Secret | 本編 | Chapter 4 |
作戦区分戦役 | ||
| The | 本編 | Chapter 4 |
作戦区分戦役 | ||
| No | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Enticement | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Honeypot | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Nightmare | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Eviction | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Dead | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Forward | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Mutual | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Rapid | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Treacherous | 本編 | Chapter 4 |
作戦区分戦役 | ||
| The | 本編 | Chapter 4 |
作戦区分戦役 | ||
| The | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Midnight | 本編 | Chapter 4 |
作戦区分戦役 | ||
| Negotiation | 本編 | Chapter 4 |
作戦区分会話作戦 | ||
| Confrontation | 本編 | Chapter 4 |
作戦区分会話作戦 | ||
| Act | 本編 | Chapter 5 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 5 |
作戦区分戦役 | ||
| Act | 本編 | Chapter 5 |
作戦区分戦役 | ||
| Finale: | 本編 | Chapter 5 |
作戦区分チャレンジ作戦 | ||
| Chapter | 2092R | Chapter 1 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 1 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 2 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 3 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 4 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 5 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 6 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 7 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 8 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 9 |
作戦区分戦役 | ||
| Chapter | 2092R | Chapter 10 |
作戦区分戦役 | ||
| Final | 2092R | Final Chapter |
作戦区分会話作戦 | ||
| Raid: | 2092R | Raid |
作戦区分無限襲撃 | ||
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会話作戦
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チャレンジ作戦
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会話作戦
無限襲撃
該当するステージがありません。
本編と2092Rのアイテムを、種類・モードから探せます。(全75件)
| Fragmentation | ダメージ | 本編 |
| Trip | ダメージ | 本編 |
| Incendiary | ダメージ | 本編 |
| RC | ダメージ | 本編 |
| Tracking | ダメージ | 本編 |
| Rocket | ダメージ | 本編 |
| Blood | ダメージ | 本編 |
| Blood | ダメージ | 本編 |
| EMP | ダメージ | 本編 |
| Resonance | ダメージ | 本編 |
| Cruise | ダメージ | 本編 |
| Smoke | 機能 | 本編 |
| Stun | 機能 | 本編 |
| Flashbang | 機能 | 本編 |
| Tear | 機能 | 本編 |
| EMP | 機能 | 本編 |
| Melt | 機能 | 本編 |
| Energy | 機能 | 本編 |
| Low-Frequency | 機能 | 本編 |
| High-Frequency | 機能 | 本編 |
| Soporific | 機能 | 本編 |
| Holographic | 機能 | 本編 |
| Shockwave | 機能 | 本編 |
| Sonar | 機能 | 本編 |
| Detection | 機能 | 本編 |
| Shrike | 機能 | 本編 |
| Medicine | 回復 | 本編 |
| Medkit | 回復 | 本編 |
| Painkiller | 回復 | 本編 |
| Area | 回復 | 本編 |
| Field | 回復 | 本編 |
| Replenishment | 回復 | 本編 |
| Simple | 装備 | 本編 |
| Standard | 装備 | 本編 |
| Medium | 装備 | 本編 |
| Heavy | 装備 | 本編 |
| Electric | 装備 | 本編 |
| Scanner | 装備 | 本編 |
| Advanced | 装備 | 本編 |
| Barbed | 装備 | 本編 |
| Electric | 装備 | 本編 |
| High-Energy | 装備 | 本編 |
| Camouflage | 装備 | 本編 |
| Holographic | 装備 | 本編 |
| Autonomous | 固有 | 本編 |
| Pill | 固有 | 本編 |
| Special | 固有 | 本編 |
| 1 | 固有 | 本編 |
| Firepower | 固有 | 本編 |
| Accuracy | 固有 | 本編 |
| Single-use | 固有 | 本編 |
| Violent | 固有 | 本編 |
| Damage | 固有 | 本編 |
| Left-Right | 固有 | 本編 |
| Agility | 固有 | 本編 |
| Comprehensive | 固有 | 本編 |
| Fragmentation | ダメージ | 2092R |
| Fragmentation | ダメージ | 2092R |
| RC | ダメージ | 2092R |
| Single-Use | ダメージ | 2092R |
| Cruise | ダメージ | 2092R |
| Flash | 機能 | 2092R |
| EMP | 機能 | 2092R |
| Flash | 機能 | 2092R |
| First | 回復 | 2092R |
| Medkit | 回復 | 2092R |
| Sentry | 装備 | 2092R |
| Automatic | 装備 | 2092R |
| Heavy | 装備 | 2092R |
| Monitoring | 装備 | 2092R |
| Infrared | 装備 | 2092R |
| UAV | 装備 | 2092R |
| Barricade | 装備 | 2092R |
| Iron | 装備 | 2092R |
| Advanced | 装備 | 2092R |
該当するアイテムがありません。
武器アクセサリーを、分類・段階・性能・入手情報から探せます。(全58件)
| 650mm | バレル | T1 |
性能Damage +6 | ||
| 800m | バレル | T2 |
性能Damage +12 | ||
| 1000mm | バレル | T3 |
性能Damage +18, range +1 入手Chapter 4, Deviation | ||
| 900mm | バレル | T4 |
性能Damage +24, range +2 入手Chapter 4, Deep in the Tiger's Den | ||
| PK-08 | 基本照準器 | T1 |
性能Accuracy +3 | ||
| KBR-8-20 | 基本照準器 | T2 |
性能Accuracy +6 | ||
| PK187 | 基本照準器 | T3 |
性能Accuracy +9 入手Draco's base accessory; Chapter 4, Fighting Side by Side; Chapter 4, Panicked Battle; Chapter 4, The Rescue | ||
| Vz-4R | 基本照準器 | T4 |
性能Accuracy +12 入手Chapter 4, Enticement; Chapter 4, Honeypot; Chapter 4, Mutual Destruction; Chapter 4, Lone Infiltrator | ||
| RKP-1S | 基本照準器 | T5 |
性能Accuracy +15 特性Safe Action: When positioned in ruins, buildings, pillboxes or self-constructed cover, there is a 20% chance to gain 2 AP upon hitting enemy units. 入手Chapter 4, Rapid Advance | ||
| OKP-17 | 基本照準器 | T5 |
性能Accuracy +15 特性Contact Lenses: If the accuracy of a normal attack is higher than 90%, increase it to 100%. 入手Chapter 4, Treacherous Road | ||
| ECB | チョーク | T2 |
性能Damage +8, Crit rate +4% | ||
| RPT | チョーク | T3 |
入手Chapter 4, Cornered Beast | ||
| DC | チョーク | T4 |
性能Damage +16, Crit rate +8% 入手Viper base accessory | ||
| SS-1 | チョーク | T5 |
性能Damage +20, Crit rate +10% 特性Abrasion: If a normal attack misses the enemy unit, deal 20% of the damage to the target. 入手Chapter 5, Act 2 | ||
| AFH | コンペンセイター | T1 |
性能Crit rate +4%, crit damage +5% | ||
| DT-1 | コンペンセイター | T2 |
性能Crit rate +8%, crit damage +10% | ||
| SBC | コンペンセイター | T3 |
性能Crit rate +12%, crit damage +15% | ||
| RR4 | コンペンセイター | T4 |
性能Crit rate +16%, crit damage +20% 入手Chapter 4, Deep in the Tiger's Den; Chapter 4, Eviction Notice | ||
| MTB | コンペンセイター | T5 |
性能Crit rate +20%, crit damage +25% 特性Grim Reaper: Increase critical rate by 8% if a normal attack hits. The effect is removed upon landing a critical hit. 入手Chapter 4, Dead End | ||
| BSD | コンペンセイター | T5 |
性能Crit rate +20%, crit damage +25% 特性Auto Suggestion: Recover 1 SP after a normal attack crits. 入手Chapter 4, Caged Bird | ||
| IAS-B | 射撃管制チップ | T4 |
性能Damage +8, Accuracy +12 入手Base accessory | ||
| FGV-S | フォアグリップ | T1 |
性能Accuracy +2, Crit damage +10% | ||
| TAF | フォアグリップ | T2 |
性能Accuracy +3, Crit damage +20% | ||
| R-2 | フォアグリップ | T3 |
性能Accuracy +5, Crit damage +30% 入手Chapter 4, Secret War | ||
| CPF3 | フォアグリップ | T4 |
性能Accuracy +6, Crit damage +40% 入手Chapter 4, Night Scouting | ||
| TGL | レーザー | T1 |
性能Accuracy +2, Crit damage +6% | ||
| K1S+LD | レーザー | T2 |
性能Accuracy +5, Crit damage +12% | ||
| DLPL | レーザー | T3 |
性能Accuracy +7, Crit damage +18% 入手Draco's base accessory | ||
| P4M | レーザー | T4 |
性能Accuracy +10, Crit damage +24% 入手Chapter 4, All-Consuming; Chapter 4, Enticement; Chapter 4, Midnight Stratagem | ||
| MWL | レーザー | T5 |
性能Accuracy +12, Crit damage +30% 特性Ol' Reliable: Normal attacks are guaranteed to hit the enemy unit in adjacent tiles. 入手Chapter 4, Rapid Advance | ||
| IPIM | レーザー | T5 |
性能Accuracy +12, Crit damage +30% 特性Integrated Operation: When armored, increase accuracy by 15% of own armor value. 入手Chapter 4, No Escape | ||
| PU | 長距離スコープ | T1 |
性能+4 accuracy | ||
| PSO-1M4 | 長距離スコープ | T2 |
性能+8 accuracy | ||
| GIP | 長距離スコープ | T3 |
性能+12 accuracy 入手Chapter 4, Choice | ||
| K6i | 長距離スコープ | T4 |
性能+16 accuracy 入手Viper's base accessory; Chapter 4, Eviction Notice | ||
| ATR | 長距離スコープ | T5 |
性能+20 accuracy 特性Telescope: Increase accuracy by 2% when attacking enemy units within 1 tile. For each additional tile, increase accuracy by 2%. 入手Chapter 4, Treacherous Road | ||
| FP | 長距離スコープ | T5 |
性能+20 accuracy 特性Polar Eye: Regain 5 SP after performing a normal attack (can trigger 5 times per battle). 入手Chapter 5, Act 2 | ||
| Retired | パルサー | T1 |
性能Damage +4, Crit damage +5% | ||
| Military | パルサー | T2 |
性能Damage +8, Crit damage +10% | ||
| High-Quality | パルサー | T3 |
性能Damage +12, Crit damage +15% 入手Chapter 4, Support in the Woods; Chapter 4, Deviation; Chapter 4, Cornered Beast | ||
| Specialized | パルサー | T4 |
性能Damage +8, Crit damage +10% 入手Base accessory (Meteor); Chapter 4, Forward Pressure; Chapter 4, Mutual Destruction; Chapter 4, Dead End | ||
| Ultra-Speed | パルサー | T5 |
性能Damage +20, Crit damage +25% 特性Suppression: Increase critical damage by 100% when performing a normal attack on an enemy unit with attributes decrease. 入手Chapter 5, Act 2 | ||
| Quality | シュライク柄 | T4 |
性能Accuracy +16 入手Base accessory | ||
| Sturdy | シュライク柄 | T5 |
性能Accuracy +20 特性Unique: Normal attacks ignore the Dodge buff of enemy units. 入手Chapter 4, The Final Battle II | ||
| Quality | シュライク刃 | T4 |
性能Damage +24 入手Base accessory | ||
| Phagocytic | シュライク刃油 | T4 |
性能Crit rate +16%, Crit damage +20% 入手Base accessory | ||
| Active | シュライク刃油 | T5 |
性能Crit rate 20%, Crit damage +25% 特性Growth Factor: Increase evasion by 8 if a normal attack crits. The effect is removed upon taking damage. 入手Chapter 4, The Final Battle II | ||
| KM-PS | ストック | T1 |
性能+3% crit rate, +8% crit damage | ||
| STF | ストック | T2 |
性能+6% crit rate, +16% crit damage | ||
| ZKVS | ストック | T3 |
性能+9% crit rate, +24% crit damage 入手Chapter 4, The Rescue | ||
| P-3 | ストック | T4 |
性能+12% crit rate, +32% crit damage 入手Viper's base accessory; Chapter 4, Forward Pressure; Chapter 4, Midnight Stratagem | ||
| AMRS5 | ストック | T5 |
性能+15% crit rate, +40% crit damage 特性Sniper Instinct: Increase critical damage by 70% when performing a normal attack against enemy units 4 or more tiles away. 入手Chapter 4, The Final Battle I | ||
| BLAS | ストック | T5 |
性能+15% crit rate, +40% crit damage 特性Featherlight: Increase critical damage by 25% for 1 turn if a normal attack hits. 入手Chapter 4, No Escape | ||
| PBN | サプレッサー | T1 |
性能Accuracy +2, Crit rate +2% | ||
| R43 | サプレッサー | T2 |
性能Accuracy +4, Crit rate +4% | ||
| TI-R | サプレッサー | T3 |
性能Accuracy +6, Crit rate +6% 入手Draco's base accessory; Chapter 4, Panicked Battle | ||
| FANG | サプレッサー | T4 |
性能Accuracy +8, Crit rate +8% 入手Chapter 4, All-Consuming; Chapter 4, Lone Infiltrator; Chapter 4, Caged Bird | ||
| OSP | サプレッサー | T5 |
性能Accuracy +10, Crit rate +10% 特性Elimination: Increase critical rate by 30% when not exposed. 入手Chapter 4, The Final Battle I | ||
Damage +6
Damage +12
Damage +18, range +1
Chapter 4, Deviation
Damage +24, range +2
Chapter 4, Deep in the Tiger's Den
Accuracy +3
Accuracy +6
Accuracy +9
Draco's base accessory; Chapter 4, Fighting Side by Side; Chapter 4, Panicked Battle; Chapter 4, The Rescue
Accuracy +12
Chapter 4, Enticement; Chapter 4, Honeypot; Chapter 4, Mutual Destruction; Chapter 4, Lone Infiltrator
Accuracy +15
Safe Action: When positioned in ruins, buildings, pillboxes or self-constructed cover, there is a 20% chance to gain 2 AP upon hitting enemy units.
Chapter 4, Rapid Advance
Accuracy +15
Contact Lenses: If the accuracy of a normal attack is higher than 90%, increase it to 100%.
Chapter 4, Treacherous Road
Damage +8, Crit rate +4%
Chapter 4, Cornered Beast
Damage +16, Crit rate +8%
Viper base accessory
Damage +20, Crit rate +10%
Abrasion: If a normal attack misses the enemy unit, deal 20% of the damage to the target.
Chapter 5, Act 2
Crit rate +4%, crit damage +5%
Crit rate +8%, crit damage +10%
Crit rate +12%, crit damage +15%
Crit rate +16%, crit damage +20%
Chapter 4, Deep in the Tiger's Den; Chapter 4, Eviction Notice
Crit rate +20%, crit damage +25%
Grim Reaper: Increase critical rate by 8% if a normal attack hits. The effect is removed upon landing a critical hit.
Chapter 4, Dead End
Crit rate +20%, crit damage +25%
Auto Suggestion: Recover 1 SP after a normal attack crits.
Chapter 4, Caged Bird
Damage +8, Accuracy +12
Base accessory
Accuracy +2, Crit damage +10%
Accuracy +3, Crit damage +20%
Accuracy +5, Crit damage +30%
Chapter 4, Secret War
Accuracy +6, Crit damage +40%
Chapter 4, Night Scouting
Accuracy +2, Crit damage +6%
Accuracy +5, Crit damage +12%
Accuracy +7, Crit damage +18%
Draco's base accessory
Accuracy +10, Crit damage +24%
Chapter 4, All-Consuming; Chapter 4, Enticement; Chapter 4, Midnight Stratagem
Accuracy +12, Crit damage +30%
Ol' Reliable: Normal attacks are guaranteed to hit the enemy unit in adjacent tiles.
Chapter 4, Rapid Advance
Accuracy +12, Crit damage +30%
Integrated Operation: When armored, increase accuracy by 15% of own armor value.
Chapter 4, No Escape
+4 accuracy
+8 accuracy
+12 accuracy
Chapter 4, Choice
+16 accuracy
Viper's base accessory; Chapter 4, Eviction Notice
+20 accuracy
Telescope: Increase accuracy by 2% when attacking enemy units within 1 tile. For each additional tile, increase accuracy by 2%.
Chapter 4, Treacherous Road
+20 accuracy
Polar Eye: Regain 5 SP after performing a normal attack (can trigger 5 times per battle).
Chapter 5, Act 2
Damage +4, Crit damage +5%
Damage +8, Crit damage +10%
Damage +12, Crit damage +15%
Chapter 4, Support in the Woods; Chapter 4, Deviation; Chapter 4, Cornered Beast
Damage +8, Crit damage +10%
Base accessory (Meteor); Chapter 4, Forward Pressure; Chapter 4, Mutual Destruction; Chapter 4, Dead End
Damage +20, Crit damage +25%
Suppression: Increase critical damage by 100% when performing a normal attack on an enemy unit with attributes decrease.
Chapter 5, Act 2
Accuracy +16
Base accessory
Accuracy +20
Unique: Normal attacks ignore the Dodge buff of enemy units.
Chapter 4, The Final Battle II
Damage +24
Base accessory
Crit rate +16%, Crit damage +20%
Base accessory
Crit rate 20%, Crit damage +25%
Growth Factor: Increase evasion by 8 if a normal attack crits. The effect is removed upon taking damage.
Chapter 4, The Final Battle II
+3% crit rate, +8% crit damage
+6% crit rate, +16% crit damage
+9% crit rate, +24% crit damage
Chapter 4, The Rescue
+12% crit rate, +32% crit damage
Viper's base accessory; Chapter 4, Forward Pressure; Chapter 4, Midnight Stratagem
+15% crit rate, +40% crit damage
Sniper Instinct: Increase critical damage by 70% when performing a normal attack against enemy units 4 or more tiles away.
Chapter 4, The Final Battle I
+15% crit rate, +40% crit damage
Featherlight: Increase critical damage by 25% for 1 turn if a normal attack hits.
Chapter 4, No Escape
Accuracy +2, Crit rate +2%
Accuracy +4, Crit rate +4%
Accuracy +6, Crit rate +6%
Draco's base accessory; Chapter 4, Panicked Battle
Accuracy +8, Crit rate +8%
Chapter 4, All-Consuming; Chapter 4, Lone Infiltrator; Chapter 4, Caged Bird
Accuracy +10, Crit rate +10%
Elimination: Increase critical rate by 30% when not exposed.
Chapter 4, The Final Battle I
該当する武器アクセサリーがありません。
通常敵・ボス・構造物を、モード・区分・勢力から探せます。(全80件)
| Scout | 本編 | 通常敵 |
勢力URNC | ||
| Commando | 本編 | 通常敵 |
勢力URNC | ||
| Sniper | 本編 | 通常敵 |
勢力URNC | ||
| Medic | 本編 | 通常敵 |
勢力URNC | ||
| Commander | 本編 | 通常敵 |
勢力URNC | ||
| Machine | 本編 | 通常敵 |
勢力URNC | ||
| Svarog | 本編 | 通常敵 |
勢力URNC | ||
| AA-03 | 本編 | 通常敵 |
勢力URNC | ||
| Simargl | 本編 | 通常敵 |
勢力URNC | ||
| Marzanna | 本編 | 通常敵 |
勢力URNC | ||
| Devana | 本編 | 通常敵 |
勢力URNC | ||
| Special | 本編 | 通常敵 |
勢力URNC | ||
| Special | 本編 | 通常敵 |
勢力URNC | ||
| Grenadier | 本編 | 通常敵 |
勢力URNC | ||
| Logistician | 本編 | 通常敵 |
勢力URNC | ||
| Shrike | 本編 | 通常敵 |
勢力Shrike | ||
| Transmogrified | 本編 | 通常敵 |
勢力ELID | ||
| Terminally | 本編 | 通常敵 |
勢力ELID | ||
| Aye | 本編 | ボス |
勢力URNC | ||
| Mach | 本編 | ボス |
勢力URNC | ||
| Gregory | 本編 | ボス |
勢力URNC | ||
| Gouo | 本編 | ボス |
勢力URNC | ||
| Tangieu | 本編 | ボス |
勢力URNC | ||
| Xion | 本編 | ボス |
勢力URNC | ||
| Thian | 本編 | ボス |
勢力URNC | ||
| Eugene | 本編 | ボス |
勢力URNC | ||
| Aengus | 本編 | ボス |
勢力URNC | ||
| AA-03-B4W | 本編 | ボス |
勢力URNC | ||
| Super | 本編 | ボス |
勢力ELID | ||
| Oleg | 本編 | ボス |
勢力URNC | ||
| AAX-05S | 本編 | ボス |
勢力URNC | ||
| Kirill | 本編 | ボス |
勢力URNC | ||
| Jarilo | 本編 | ボス |
勢力URNC | ||
| Diberg | 本編 | ボス |
勢力URNC | ||
| Lige? | 本編 | ボス |
勢力Shrike | ||
| Lige | 本編 | ボス |
勢力Shrike | ||
| Shrike | 本編 | ボス |
勢力Shrike | ||
| Sugar | 本編 | ボス |
勢力Shrike | ||
| Sugar | 本編 | ボス |
勢力Shrike | ||
| Shrike | 本編 | ボス |
勢力Shrike | ||
| Shrike | 本編 | ボス |
勢力Shrike | ||
| Semi-Mimetic | 本編 | ボス |
勢力Shrike | ||
| Reflection | 本編 | ボス |
勢力Shrike | ||
| Barricade | 本編 | 構造物 |
勢力戦場構造物 | ||
| Oil | 本編 | 構造物 |
勢力戦場構造物 | ||
| Energy | 本編 | 構造物 |
勢力戦場構造物 | ||
| Wide | 本編 | 構造物 |
勢力戦場構造物 | ||
| Blood | 本編 | 構造物 |
勢力Shrike | ||
| Crimson | 本編 | 構造物 |
勢力Shrike | ||
| Deep | 本編 | 構造物 |
勢力Shrike | ||
| Blood | 本編 | 構造物 |
勢力Shrike | ||
| Blood | 本編 | 構造物 |
勢力Shrike | ||
| Blood | 本編 | 構造物 |
勢力Shrike | ||
| Sphinx | 本編 | 構造物 |
勢力URNC | ||
| Blood | 本編 | 構造物 |
勢力Shrike | ||
| Semi-Mimetic | 本編 | 構造物 |
勢力Shrike | ||
| Pupils | 本編 | 構造物 |
勢力Shrike | ||
| Scout | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Commando | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Elite | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Sniper | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Elite | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Officer | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Special | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Tank | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| AA03 | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Elite | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Elite | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| Elite | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-1/2 | ||
| ELID | 2092R | 通常敵 |
勢力ELID 登場範囲2092R-1/2 | ||
| Noylu | 2092R | ボス |
勢力URNC 登場範囲2092R-1/2 | ||
| Beria | 2092R | ボス |
勢力URNC 登場範囲2092R-1/2 | ||
| Special | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| Sniper | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| Officer | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| Tank | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| AA03 | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| Officers | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| Tanks | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
| AA03s | 2092R | 通常敵 |
勢力URNC 登場範囲2092R-2 only | ||
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
Shrike
ELID
ELID
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
URNC
ELID
URNC
URNC
URNC
URNC
URNC
Shrike
Shrike
Shrike
Shrike
Shrike
Shrike
Shrike
Shrike
Shrike
戦場構造物
戦場構造物
戦場構造物
戦場構造物
Shrike
Shrike
Shrike
Shrike
Shrike
Shrike
URNC
Shrike
Shrike
Shrike
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
ELID
2092R-1/2
URNC
2092R-1/2
URNC
2092R-1/2
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
URNC
2092R-2 only
該当する敵がありません。
本編と2092Rの機密ファイルを、モード・章・入手作戦から探せます。(全48件)
| Summary | 本編 | Chapter 1 |
入手作戦Act 2 | ||
| Internal | 本編 | Chapter 1 |
入手作戦Act 3 | ||
| Inner | 本編 | Chapter 1 |
入手作戦Act 6 | ||
| Transcript | 本編 | Chapter 2 |
入手作戦Act 2 | ||
| Codename | 本編 | Chapter 2 |
入手作戦Act 5 | ||
| Investigation | 本編 | Chapter 2 |
入手作戦Act 7 | ||
| Cp57 | 本編 | Chapter 2 |
入手作戦Act 9 | ||
| Razor | 本編 | Chapter 3 |
入手作戦Prologue | ||
| Investigation | 本編 | Chapter 3 |
入手作戦Act 1 | ||
| Lunasia | 本編 | Chapter 3 |
入手作戦Act 3 | ||
| Antarctic | 本編 | Chapter 3 |
入手作戦Act 4 | ||
| Small | 本編 | Chapter 3 |
入手作戦Act 5 | ||
| Warszawa | 本編 | Chapter 3 |
入手作戦Act 7 | ||
| Transcript | 本編 | Chapter 4 |
入手作戦Fighting Side by Side | ||
| Application | 本編 | Chapter 4 |
入手作戦Support in the Woods | ||
| Radiation | 本編 | Chapter 4 |
入手作戦Preemptive Strike | ||
| Global | 本編 | Chapter 4 |
入手作戦Panicked Battle | ||
| Phone | 本編 | Chapter 4 |
入手作戦Deep in the Tiger's Den | ||
| Internal | 本編 | Chapter 4 |
入手作戦Cornered Beast | ||
| Copy | 本編 | Chapter 4 |
入手作戦Escape | ||
| Audio | 本編 | Chapter 4 |
入手作戦Night Scouting | ||
| "Carpenter" | 本編 | Chapter 4 |
入手作戦Lone Infiltrator | ||
| "Carpenter" | 本編 | Chapter 4 |
入手作戦Caged Bird | ||
| Warszawa | 本編 | Chapter 4 |
入手作戦Lure the Enemy | ||
| Copy | 本編 | Chapter 4 |
入手作戦All-Consuming | ||
| Inner | 本編 | Chapter 4 |
入手作戦Secret War | ||
| NSC-68 | 本編 | Chapter 4 |
入手作戦The Rescue | ||
| Experimental | 本編 | Chapter 4 |
入手作戦Enticement | ||
| Speculation | 本編 | Chapter 4 |
入手作戦Dead End | ||
| The | 本編 | Chapter 4 |
入手作戦Forward Pressure | ||
| "Carpenter" | 本編 | Chapter 4 |
入手作戦Mutual Destruction | ||
| "Thorn | 本編 | Chapter 4 |
入手作戦Rapid Advance | ||
| Dolls | 本編 | Chapter 4 |
入手作戦Treacherous Road | ||
| Razor | 本編 | Chapter 4 |
入手作戦The Final Battle I | ||
| Razor | 本編 | Chapter 4 |
入手作戦The Final Battle II | ||
| Codename | 本編 | Chapter 4 |
入手作戦The Final Battle II | ||
| Cp57 | 本編 | Chapter 4 |
入手作戦Midnight Stratagem | ||
| Warszawa | 本編 | Chapter 4 |
入手作戦Negotiation | ||
| Introduction | 2092R | Chapter 1 |
| AD | 2092R | Chapter 2 |
| Research | 2092R | Chapter 3 |
| GAVIRUL | 2092R | Chapter 4 |
| Servant | 2092R | Chapter 5 |
| First | 2092R | Chapter 6 |
| The | 2092R | Chapter 7 |
| Establishment | 2092R | Chapter 8 |
| Eurosky | 2092R | Chapter 9 |
| GAVIRUL | 2092R | Chapter 10 |
Act 2
Act 3
Act 6
Act 2
Act 5
Act 7
Act 9
Prologue
Act 1
Act 3
Act 4
Act 5
Act 7
Fighting Side by Side
Support in the Woods
Preemptive Strike
Panicked Battle
Deep in the Tiger's Den
Cornered Beast
Escape
Night Scouting
Lone Infiltrator
Caged Bird
Lure the Enemy
All-Consuming
Secret War
The Rescue
Enticement
Dead End
Forward Pressure
Mutual Destruction
Rapid Advance
Treacherous Road
The Final Battle I
The Final Battle II
The Final Battle II
Midnight Stratagem
Negotiation
該当する機密ファイルがありません。
Steam実績を、実績名・番号・達成条件から探せます。(全100件)
| トレジャーハンター | 001 |
達成条件物資を累計20回入手する。 | |
| 寄託 | 002 |
達成条件第一章をクリアする。 | |
| 芸は身を助く | 003 |
達成条件ユニット1体にスキルを4個装備する。 | |
| 天に選ばれし子 | 004 |
達成条件1ターンの間に、任意の味方ユニットが敵ユニットからの通常攻撃を5回連続で回避する。 | |
| コンストラクター | 005 |
達成条件アイテム合成を累計30回行う。 | |
| 非静止画面 | 006 |
達成条件1ターンの間に、ジェフティが移動していない状況下で敵ユニットを累計4体倒す。 | |
| 手榴弾に注意 | 007 |
達成条件1個の破片手榴弾で敵ユニットを4体倒す。 | |
| 次元ポケット | 008 |
達成条件アイテムを累計20種類入手する。 | |
| 二等兵 | 009 |
達成条件第一章の全ての戦役でS評価を獲得する。 | |
| 侵蝕 | 010 |
達成条件第二章をクリアする。 | |
| 天眼 | 011 |
達成条件偵察アイテムを設置し、敵ユニットを6体発見する。 | |
| 殺人皇帝 | 012 |
達成条件リモート爆弾1つで敵ユニット5体にダメージを与える。 | |
| ギーク | 013 |
達成条件1つのアイテムを改造して最高レベルにする。 | |
| 朝飯前 | 014 |
達成条件一度の戦役で、味方ユニットが敵ユニットを20体撃破し、同時に味方ユニットがダメージを受けない。 | |
| 安全な前進 | 015 |
| 動くな | 016 |
達成条件1ターンの間に、敵ユニット1体に会心ダメージを4回与える。 | |
| 戦場の切り札 | 017 |
達成条件敵ユニットを累計1200体倒す。 | |
| 一擲千金 | 018 |
達成条件パーツを累計100000個消費する。 | |
| 頂点 | 019 |
達成条件1つのスキルまたは特質を最高レベルにする。 | |
| ガンマニア | 020 |
達成条件武器を累計9つ入手する。 | |
| ウォーミングアップ | 021 |
達成条件異なる5つの戦役の前に実地探査をする。 | |
| 制圧射撃 | 022 |
達成条件一度の戦役で、味方が「マシンフューリー」の影響を受けたガンタレットを使用して敵ユニットのHPを累計900減少させる。 | |
| 抱擁 | 023 |
達成条件第三章をクリアする。 | |
| 士官 | 024 |
| 百科事典 | 025 |
達成条件全てのキーワード・見出しを収録する。 | |
| 無駄使い | 026 |
| 電撃戦 | 027 |
達成条件1ターンの間に、味方ユニットが敵ユニットを累計20体倒す。 | |
| 拘束チェーン | 028 |
達成条件敵ユニット1体を2ターン連続でスタンさせる。 | |
| 壊滅的攻撃 | 029 |
達成条件1回の攻撃で敵ユニットに与えるダメージが5000を超過する。 | |
| 特撮 | 030 |
達成条件ジェヴァンがシールドで200以上のダメージを1回ブロックする。 | |
| 虎穴に入り込む | 031 |
達成条件戦役「虎穴に入り込む」を完了する。 | |
| 団結心 | 032 |
達成条件チームレベルが40になる。 | |
| 誤差 | 033 |
達成条件戦役「誤差」を完了する。 | |
| 銃火器マスター | 034 |
達成条件1つの武器をレベル5に上げる。 | |
| 完全侵食 | 035 |
| 絶体絶命 | 036 |
| 本塁打 | 037 |
| 玉石俱に焚く | 038 |
| 連鎖電撃 | 039 |
達成条件電撃ガンタレットを使用して攻撃範囲外にいる敵を1体倒す。 | |
| 覚醒 | 040 |
達成条件1つの覚醒スキルのATCG塩基クオリティを全て100%にする。 | |
| 交渉のプロ | 041 |
| 集会 | 042 |
達成条件低周波駆動装置1つでE.L.I.D8体を誘き寄せる。 | |
| 末路 | 043 |
| 決別 | 044 |
| 放送を聞く | 045 |
達成条件全ての「世界情勢の動き」の機密ファイルを入手する。 | |
| 迷い | 046 |
| 振り返らない | 047 |
| レポートを閲覧する | 048 |
達成条件全ての「軍事行動調査」の機密ファイルを入手する。 | |
| カゴの中の鳥 | 049 |
| 最高技術 | 050 |
達成条件技術レベルを7に上げる。 | |
| 論文を読む | 051 |
達成条件全ての「科学研究の成果」の機密ファイルを入手する。 | |
| 全てが明るみに | 052 |
達成条件全ての機密ファイルを入手する。 | |
| 全て包装 | 053 |
| 断たれた退路 | 054 |
| 希望 | 055 |
| 街路巡り | 056 |
| 個人シアター | 057 |
達成条件全ての映像資料を収録する。 | |
| 参謀 | 058 |
| 君に決めた | 059 |
| 通い合う心 | 060 |
達成条件整備した対話を全て見る。 | |
| 心臓を狙え | 061 |
達成条件1ターンの間に、味方ユニットが通常攻撃により会心ダメージを累計20回与える。 | |
| 空中回廊 | 062 |
| 残業 | 063 |
達成条件一度の戦役で、アテナが自身のターン以外で敵ユニットに累計1200ダメージを与える。 | |
| 早く助けて | 064 |
| 肩透かし | 065 |
| デラックスセット | 066 |
達成条件1つの武器にレベル5のアタッチメントを3つ装備する。 | |
| 難民車 | 067 |
| 司令官 | 068 |
| 大地にそそり立つ | 069 |
| 溶解 | 070 |
達成条件初期アーマーが120以上の敵ユニット1体のアーマーを0にする。 | |
| 退去 | 071 |
| 栄養バランス | 072 |
| 一画 | 073 |
達成条件リゲルがスキル「瞬間突撃」を使用して、敵ユニット5体に同時に攻撃する。 | |
| レトロゲーマー | 074 |
| 無傷 | 075 |
| 戦術マスター | 076 |
| 偶然の出会い | 077 |
| 形だけの飾り物 | 078 |
| 死への歩み | 079 |
| 医学の腕比べ | 080 |
| 重大事故 | 081 |
| 失礼千万 | 082 |
| アクアパーク | 083 |
| 裏庭の火 | 084 |
| 防御不能 | 085 |
| 一枚上手 | 086 |
| 恐怖に打ち勝つ | 087 |
| やみ討ち | 088 |
| 有言実行 | 089 |
| よい旅を | 090 |
| 草花を大切に | 091 |
| 倒して奪う | 092 |
| 機械との決別 | 093 |
達成条件EMP手榴弾1つで3種類の機械ユニットに同時に攻撃する。 | |
| 自然災害 | 094 |
| 扇動 | 095 |
達成条件カールがスキル「陽動作戦」を使用して、「錯乱」状態の敵ユニットにBOSSを倒させる。 | |
| 自分を犠牲にして人を救う | 096 |
| 塵と化す | 097 |
| 仲間割れ | 098 |
| 共倒れ | 099 |
| 博物館 | 100 |
物資を累計20回入手する。
第一章をクリアする。
ユニット1体にスキルを4個装備する。
1ターンの間に、任意の味方ユニットが敵ユニットからの通常攻撃を5回連続で回避する。
アイテム合成を累計30回行う。
1ターンの間に、ジェフティが移動していない状況下で敵ユニットを累計4体倒す。
1個の破片手榴弾で敵ユニットを4体倒す。
アイテムを累計20種類入手する。
第一章の全ての戦役でS評価を獲得する。
第二章をクリアする。
偵察アイテムを設置し、敵ユニットを6体発見する。
リモート爆弾1つで敵ユニット5体にダメージを与える。
1つのアイテムを改造して最高レベルにする。
一度の戦役で、味方ユニットが敵ユニットを20体撃破し、同時に味方ユニットがダメージを受けない。
1ターンの間に、敵ユニット1体に会心ダメージを4回与える。
敵ユニットを累計1200体倒す。
パーツを累計100000個消費する。
1つのスキルまたは特質を最高レベルにする。
武器を累計9つ入手する。
異なる5つの戦役の前に実地探査をする。
一度の戦役で、味方が「マシンフューリー」の影響を受けたガンタレットを使用して敵ユニットのHPを累計900減少させる。
第三章をクリアする。
全てのキーワード・見出しを収録する。
1ターンの間に、味方ユニットが敵ユニットを累計20体倒す。
敵ユニット1体を2ターン連続でスタンさせる。
1回の攻撃で敵ユニットに与えるダメージが5000を超過する。
ジェヴァンがシールドで200以上のダメージを1回ブロックする。
戦役「虎穴に入り込む」を完了する。
チームレベルが40になる。
戦役「誤差」を完了する。
1つの武器をレベル5に上げる。
電撃ガンタレットを使用して攻撃範囲外にいる敵を1体倒す。
1つの覚醒スキルのATCG塩基クオリティを全て100%にする。
低周波駆動装置1つでE.L.I.D8体を誘き寄せる。
全ての「世界情勢の動き」の機密ファイルを入手する。
全ての「軍事行動調査」の機密ファイルを入手する。
技術レベルを7に上げる。
全ての「科学研究の成果」の機密ファイルを入手する。
全ての機密ファイルを入手する。
全ての映像資料を収録する。
整備した対話を全て見る。
1ターンの間に、味方ユニットが通常攻撃により会心ダメージを累計20回与える。
一度の戦役で、アテナが自身のターン以外で敵ユニットに累計1200ダメージを与える。
1つの武器にレベル5のアタッチメントを3つ装備する。
初期アーマーが120以上の敵ユニット1体のアーマーを0にする。
リゲルがスキル「瞬間突撃」を使用して、敵ユニット5体に同時に攻撃する。
EMP手榴弾1つで3種類の機械ユニットに同時に攻撃する。
カールがスキル「陽動作戦」を使用して、「錯乱」状態の敵ユニットにBOSSを倒させる。
該当するSteam実績がありません。
本編・2092R・実績報酬のコレクションを、モード・章・入手作戦から探せます。(全100件)
| Burned | 本編 | Chapter 1 |
入手作戦Prologue | ||
| Heavy | 本編 | Chapter 1 |
入手作戦Act 1 | ||
| Edelweiss | 本編 | Chapter 1 |
入手作戦Act 2 | ||
| Boxful | 本編 | Chapter 1 |
入手作戦Act 3 | ||
| Tactical | 本編 | Chapter 1 |
入手作戦Act 4 | ||
| Broken | 本編 | Chapter 1 |
入手作戦Act 5 | ||
| Shiny | 本編 | Chapter 1 |
入手作戦Act 6 | ||
| Exquisite | 本編 | Chapter 2 |
入手作戦Act 1 | ||
| Collectible | 本編 | Chapter 2 |
入手作戦Act 2 | ||
| Best-selling | 本編 | Chapter 2 |
入手作戦Act 3 | ||
| Army | 本編 | Chapter 2 |
入手作戦Act 4 | ||
| Old | 本編 | Chapter 2 |
入手作戦Act 5 | ||
| Yellow | 本編 | Chapter 2 |
入手作戦Act 6 | ||
| Red | 本編 | Chapter 2 |
入手作戦Act 7 | ||
| Rusty | 本編 | Chapter 2 |
入手作戦Act 8 | ||
| Decoration | 本編 | Chapter 2 |
入手作戦Act 9 | ||
| Skull | 本編 | Chapter 3 |
入手作戦Prologue | ||
| Robot | 本編 | Chapter 3 |
入手作戦Act 1 | ||
| Collapse | 本編 | Chapter 3 |
入手作戦Act 2 | ||
| Damaged | 本編 | Chapter 3 |
入手作戦Act 3 | ||
| Superchip | 本編 | Chapter 3 |
入手作戦Act 4 | ||
| Lime | 本編 | Chapter 3 |
入手作戦Act 5 | ||
| Moon | 本編 | Chapter 3 |
入手作戦Act 6 | ||
| Red | 本編 | Chapter 3 |
入手作戦Act 7 | ||
| Red | 本編 | Chapter 3 |
入手作戦Act 8 | ||
| VR | 本編 | Chapter 4 |
入手作戦Divergence Point | ||
| Small | 本編 | Chapter 4 |
入手作戦Fighting Side by Side | ||
| Patchwork | 本編 | Chapter 4 |
| Mr. | 本編 | Chapter 4 |
入手作戦Deviation | ||
| Weird | 本編 | Chapter 4 |
入手作戦Preemptive Strike | ||
| Exquisite | 本編 | Chapter 4 |
入手作戦High Ground Setup | ||
| Gas | 本編 | Chapter 4 |
入手作戦Panicked Battle | ||
| Damaged | 本編 | Chapter 4 |
入手作戦Deep in the Tiger's Den | ||
| Quartz | 本編 | Chapter 4 |
入手作戦Iron Bridge Conflict | ||
| Flash | 本編 | Chapter 4 |
入手作戦Choice | ||
| Rusty | 本編 | Chapter 4 |
| Sharp | 本編 | Chapter 4 |
| Commemorative | 本編 | Chapter 4 |
| Super | 本編 | Chapter 4 |
| Mecha | 本編 | Chapter 4 |
| Target | 本編 | Chapter 4 |
入手作戦Caged Bird | ||
| Mysterious | 本編 | Chapter 4 |
| Worn-out | 本編 | Chapter 4 |
| RC | 本編 | Chapter 4 |
| Mottled | 本編 | Chapter 4 |
| White | 本編 | Chapter 4 |
入手作戦Race Against Time | ||
| Chocolate | 本編 | Chapter 4 |
入手作戦Secret War | ||
| Cloth | 本編 | Chapter 4 |
入手作戦The Rescue | ||
| Electric | 本編 | Chapter 4 |
| Tactical | 本編 | Chapter 4 |
| Cat-shaped | 本編 | Chapter 4 |
| Blue | 本編 | Chapter 4 |
入手作戦Nightmare | ||
| Cloud | 本編 | Chapter 4 |
入手作戦Eviction Notice | ||
| Golden | 本編 | Chapter 4 |
入手作戦Dead End | ||
| White | 本編 | Chapter 4 |
| The | 本編 | Chapter 4 |
入手作戦Mutual Destruction | ||
| Giant | 本編 | Chapter 4 |
| Severed | 本編 | Chapter 4 |
| Train | 本編 | Chapter 4 |
| Opera | 本編 | Chapter 4 |
| Ship | 本編 | Chapter 4 |
入手作戦Midnight Stratagem | ||
| Exquisite | 本編 | Chapter 5 |
入手作戦Act 1 | ||
| Backup | 本編 | Chapter 5 |
入手作戦Act 2 | ||
| Limited | 本編 | Chapter 5 |
入手作戦Act 3 | ||
| Mini | 本編 | Chapter 5 |
入手作戦Finale | ||
| Pet | 2092R | 2092R-1 |
入手作戦Prologue | ||
| War | 2092R | 2092R-1 |
入手作戦Chapter 1 | ||
| Epiphyllum | 2092R | 2092R-1 |
入手作戦Chapter 2 | ||
| Stone | 2092R | 2092R-1 |
入手作戦Chapter 3 | ||
| Prismatic | 2092R | 2092R-1 |
入手作戦Chapter 4 | ||
| Tablet | 2092R | 2092R-1 |
入手作戦Chapter 5 | ||
| Damaged | 2092R | 2092R-1 |
入手作戦Chapter 6 | ||
| Brain | 2092R | 2092R-1 |
入手作戦Chapter 7 | ||
| Tank | 2092R | 2092R-1 |
入手作戦Chapter 8 | ||
| White | 2092R | 2092R-1 |
入手作戦Chapter 9 | ||
| Old-style | 2092R | 2092R-1 |
入手作戦Chapter 10 | ||
| Interview | 2092R | 2092R-1 |
入手作戦Epilogue | ||
| Metal | 2092R | 2092R-2 |
入手作戦Prologue | ||
| Metal | 2092R | 2092R-2 |
入手作戦Chapter 1 | ||
| Black | 2092R | 2092R-2 |
入手作戦Chapter 2 | ||
| Golden | 2092R | 2092R-2 |
入手作戦Chapter 3 | ||
| Owl | 2092R | 2092R-2 |
入手作戦Chapter 4 | ||
| Broken | 2092R | 2092R-2 |
入手作戦Chapter 5 | ||
| Collapse | 2092R | 2092R-2 |
入手作戦Chapter 6 | ||
| Bolt | 2092R | 2092R-2 |
入手作戦Chapter 7 | ||
| Photo | 2092R | 2092R-2 |
入手作戦Chapter 8 | ||
| Recorder | 2092R | 2092R-2 |
入手作戦Chapter 9 | ||
| Rock | 2092R | 2092R-2 |
入手作戦Chapter 10 | ||
| Heart | 2092R | 2092R-2 |
入手作戦Epilogue | ||
| Appreciation | 2092R | 2092R-2 |
入手作戦Abandoned Town | ||
| Red | 本編 | その他 |
入手作戦Achievement: Caged Bird | ||
| Sand | 本編 | その他 |
入手作戦Achievement: Master Strategist | ||
| Broken | 本編 | その他 |
入手作戦Achievement: Backstab | ||
| AI | 本編 | その他 |
入手作戦Achievement: Metal Suit Rising | ||
| Masking | 本編 | その他 |
入手作戦Achievement: Devastating Blow | ||
| Goliath | 本編 | その他 |
入手作戦Achievement: Killer King | ||
| Folding | 本編 | その他 |
入手作戦Achievement: Fanning the Flames | ||
| Orange | 本編 | その他 |
入手作戦Achievement: Extravagant | ||
| Team | 本編 | その他 |
入手作戦Achievement: Team Spirit | ||
| Special | 本編 | その他 |
入手作戦Achievement: Nostalgic Gamer | ||
Prologue
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Act 8
Act 9
Prologue
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Act 8
Divergence Point
Fighting Side by Side
Deviation
Preemptive Strike
High Ground Setup
Panicked Battle
Deep in the Tiger's Den
Iron Bridge Conflict
Choice
Caged Bird
Race Against Time
Secret War
The Rescue
Nightmare
Eviction Notice
Dead End
Mutual Destruction
Midnight Stratagem
Act 1
Act 2
Act 3
Finale
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Epilogue
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Epilogue
Abandoned Town
Achievement: Caged Bird
Achievement: Master Strategist
Achievement: Backstab
Achievement: Metal Suit Rising
Achievement: Devastating Blow
Achievement: Killer King
Achievement: Fanning the Flames
Achievement: Extravagant
Achievement: Team Spirit
Achievement: Nostalgic Gamer
該当するコレクションがありません。
操作可能な人物のスキルと特性を、人物・区分・効果から探せます。(全141件)
| Obsession | Mendo | 特性 |
効果Upon taking lethal damage, does not enter Critical Condition, but instead recovers to full HP (can only trigger once per battle). | ||
| Cover | Mendo | 特性 |
効果When positioned in ruins, buildings, pillboxes or self-constructed cover, increase evasion by 10. | ||
| Turret | Mendo | 特性 |
効果Turrets within 4 tiles gain 10% attack. | ||
| Finding | Mendo | 特性 |
効果After every 3 normal attacks, the next normal attack's damage dealt is increased by 30%. | ||
| Miraculous | Mendo | 特性 |
効果When current HP drops below 50%, increase accuracy by 10, evasion by 10, and normal damage by 10%. For every additional 25% of Max HP lost, increase accuracy by 5, evasion by 5, and normal attack damage by 5%. | ||
| Soul | Mendo | 特性 |
効果(Unlocked in Chapter 4, The Final Battle II) If Jefuty is within 2 tiles of self at the start of the allied turn, gain a bonus of 4 AP and 4 SP. | ||
| Target | Mendo | スキル |
効果Gain 1 stack of "Locked On" (the next normal attack's accuracy is increased to 100%). Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5. | ||
| Simple | Mendo | スキル |
効果Deploys a piece of temporary cover that lasts for 2 turns. When an allied unit uses the cover, they gain 10 evasion, and damage taken is reduced by 20%. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10. | ||
| Unyielding | Mendo | スキル |
効果Damage taken within this turn is steadily reduced. The initial reduction is 15%, every successive instance of damage taken improves the damage reduction by 15% (maximum of 60%). Effective range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15. | ||
| Alert | Mendo | スキル |
効果Gain 2 stacks of Defensive Shot (During the enemy's turn, perform a normal attack on any enemy units that take an action within range). Effective Range: Self./Range: Self/Cooldown: 3 turns/SP Cost: 12. | ||
| Storm | Mendo | スキル |
効果Use all equipped weapons to attack the designated enemy in sequence. These attacks use the longest range among these weapons. Effective Range: Weapon/Range: 1/Cooldown: 4 turns/SP Cost: 15. | ||
| Temporary | Mendo | スキル |
効果Increase attack by 30%, accuracy by 30 and range by 1 to the selected turret for 2 turns. Effective Range: 6/Range: 1/Cooldown: 3 turns/SP Cost: 15. | ||
| Silencing | Mendo | スキル |
効果Can only be used when not exposed. Deal damage equal to 100% of own attack to the targeted enemy unit. This skill will not expose the user. Effective Range: 4/Range: 1/Cooldown: 4 turns/SP Cost: 8. | ||
| Emergency | Mendo | スキル |
効果Sacrifice 50% of Max HP and heal the target allied unit for 70% of their Max HP and increase their evasion by 20 for 1 turn. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10. | ||
| Harmonic | Mendo | スキル |
効果(Unlocked in Chapter 4, The Final Battle II) Consume 50% of own Max HP to clear the blood mist within the area. Simultaneously, allied units within range recover 20% of their max HP. Remove the Blood Erosion debuff and grant "Infection Resistance" (immune to the blood mist) for 1 turn. 3 tiles wide AoE up to 5 tiles away, costs 3 SP and has 1 turn cooldown. | ||
| Mechanical | Mendo | スキル |
効果Fully restore the HP of all turrets (including destroyed ones) and grant self "Mechanical Rampage" (Increase attack by 15% and accuracy by 15 for all turrets on the field). Effective Range: self/Range: Map-Wide/Cooldown: 6 turns/SP Cost: 30. | ||
| On | Jefuty | 特性 |
効果Increase evasion by 10 when there are enemy units present within 4 tiles. | ||
| Respite | Jefuty | 特性 |
効果After evading an enemy's attack, restore 20% of Max HP. | ||
| Fixed | Jefuty | 特性 |
効果Increase critical rate by 10% if the unit has not moved. | ||
| Killing | Jefuty | 特性 |
効果The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn. | ||
| Time | Jefuty | 特性 |
効果Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP. | ||
| Fully-Immune | Jefuty | 特性 |
効果Immune to abnormal status. | ||
| Danger | Jefuty | スキル |
効果Gain 1 stack of Premonition. (Increase evasion by 30 the next time attacked) Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5. | ||
| Steady | Jefuty | スキル |
効果The next normal attack deals 60% more damage. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 8. | ||
| Penetrating | Jefuty | スキル |
効果Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack. Effective Range: Self/Range: 1-6/Cooldown: 5 turns/SP Cost: 20. | ||
| Support | Jefuty | スキル |
効果Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deals damage equal to 70% of own normal attack. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 10. | ||
| Collapse | Jefuty | スキル |
効果Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 40% of own attack. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 20. | ||
| Get | Jefuty | スキル |
効果Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and gain 20 evasion. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10. | ||
| Critical | Jefuty | スキル |
効果Deals damage that ignores armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 15. | ||
| Flash | Jefuty | スキル |
効果Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper". Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5. | ||
| Backtrack | Jefuty | スキル |
効果(Obtained at the start of Chapter 4) This skill automatically changes into the last normal skill used (not including Declaration of Miracle and Burning Blood), and the SP cost of this skill will be increased by 10%. 5 turns cooldown. | ||
| Burning | Jefuty | スキル |
効果(Obtained at the start of Negotiation or Confrontation in Chapter 4) Sacrifice 50% of own Max HP to receive 3 blood bullets and deal 400 fixed damage that ignores damage reduction and armor to all enemy Shrike and ELID units within its area of effect. If the target is a Shrike unit, inflict Purify (nullifies Blood Burst and Ichor Burst) for 1 turn. If the target is a Shrike mitotic specimen, inflict Impure Blood (nullifies Psychic Awareness and Extreme Speed) for 2 turns. Costs 8 SP, 2 turns cooldown, hits tiles in a T shape. | ||
| Declaration | Jefuty | スキル |
効果Normal attack's AP cost is reduced by 1, while damage is increased by 15% and accuracy by 15 for 2 turns. Effective Range: Self/Range: Self/Cooldown: 6 turns/SP Cost: 30. | ||
| Tactical | Atena | 特性 |
効果Possesses the "Armor" stat, which reduces damage taken. The amount of armor increases with skill level. | ||
| Extreme | Atena | 特性 |
効果Increase item effective range by 1. | ||
| Return | Atena | 特性 |
効果When using the OSK pistol, permanently gain "Counterattack". Counterattack: Counterattack when targeted by an enemy unit's normal range within range. | ||
| Resistance | Atena | 特性 |
効果Cannot suffer critical hits from enemy units. Cannot take more than 70% of Max HP in damage from a single hit. This status does not protect against attacks which do more than 100% of Max HP. | ||
| Steady | Atena | 特性 |
効果When current HP is above 70% of Max HP, grant "Steady" to the unit. Steady: Immune to attributes decrease. | ||
| Tenacity | Atena | スキル |
効果Gain 1 stack of "Tenacity". Tenacity: reduce damage taken from the next hit by 40%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5 | ||
| Fire | Atena | スキル |
効果Increase range by 1 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10 | ||
| Mad | Atena | スキル |
効果Gain 1 stack of "Mad Bomber" for 1 turn. Mad Bomber: Increase direct damage dealt to targets when using damage-type items by 25%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12 | ||
| Draw | Atena | スキル |
効果Gain "Taunt" for 1 turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 8 | ||
| Electromagnetic | Atena | スキル |
効果Enemy units within the area of effect take damage equal to 100% of own armor, are knocked back by 1 tile, and lose 5 AP. When the target is knocked back, any units it hits will be knocked back as well. Knockback is ineffective against certain heavy or fixed units. Effective Range: Self/Range: 1x3/Cooldown: 5 turns/SP Cost: 20 | ||
| Iron | Atena | スキル |
効果Increase armor by 50% while reducing evasion by 10 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12 | ||
| Leap | Atena | スキル |
効果Plants a Reverse Collapse device with the "Hidden" status that lasts for 2 turns. This device projects an item deployment field within a range of 4 tiles. Only 1 Reverse Collapse device can be on the field at any one time, and deploying a new device will recover the old one. (While this skill is active, items deployed by the device are not affected by skills or traits.) Hidden: Can only be seen by adjacent unit (effective even without fog). Effective Range: 4/Range: 4/Cooldown: 4 turns/SP Cost: 15 | ||
| Chain | Atena | スキル |
効果Grant "Burst Fire" to the unit for 1 turn. Burst Fire: Normal attacks fire twice, reduce evasion by 20. Effective Range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15 | ||
| Magnetic | Atena | スキル |
効果Deploy a magnetic barrier for 2 turns. Damage taken by allied units within the barrier is reduced by 35%. Effective Range: Self/Range: 3/Cooldown: 6 turns/SP Cost: 30 | ||
| Energy | Jevon | 特性 |
効果Start the battle with 1 stack of shields. There is a 10% chance of gaining 1 stack of shield at the start of the allied turn. Each stack of shield negates 1 instance of damage (maximum 2 stacks.) | ||
| Fortune | Jevon | 特性 |
効果Each critical hit increases critical rate by 1% (up to a maximum of 10% critical rate). | ||
| Deterrence | Jevon | 特性 |
効果When the skills "Grenade Feast", "Assault Tactics", "Emergency Charge", "Full Focus" and "Limit Break" are activated, hitting a normal attack has a 20% chance of reducing enemy human units accuracy by 10 and inflicting "Afraid" to enemy human units for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks. | ||
| Defy | Jevon | 特性 |
効果When attributes are decreased or have abnormal status, gain "Agile" (excluding terrain-related attributes decrease). Agile: Reduce movement AP cost by 1 per tile (minimum 1 AP cost). | ||
| Lucky | Jevon | 特性 |
効果Increase traits activation chance by 5%. | ||
| Assault | Jevon | スキル |
効果Gain 2 stacks of "Assault". Assault: The next normal attack costs 1 more AP and is guaranteed to crit. | ||
| Emergency | Jevon | スキル |
効果Immediately gain 1 stack of shield and the maximum stacks of shield is increased by 1 for 2 turns. | ||
| Full | Jevon | スキル |
効果Increase accuracy by 10. When attacking the same target, increase damage by 20% for 1 turn. | ||
| High-Explosive | Jevon | スキル |
効果Deal damage equal to 120%/80% of own attack from the inside out to enemy units. | ||
| Last-Ditch | Jevon | スキル |
効果Remove all shields, each stack of shield deals damage equal to 50% of own attack with 40 armor penetration to enemy units within the area of effect. | ||
| Hologram | Jevon | スキル |
効果Inflict "Afraid" to enemy human units within the area for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks. | ||
| Limit | Jevon | スキル |
効果Grant "Excited" for 1 turn and get "Tired" in the next turn for 1 turn. Excited: increase AP by 6 and reduce normal attack AP by 1. Tired: reduce AP by 8. | ||
| Raging | Jevon | スキル |
効果New effect unlocked in Chapter 4, The Final Battle II: Deal damage that ignores armor equal to 60% of own attack to enemy units with the area of effect and inflict "Scorched" for 1 turn. If the target is a Shrike unit, increase damage by 100% and ignore damage reduction. Scorched: Take damage that ignores armor equal to 20% of Max HP at the end of the action. | ||
| Grenade | Jevon | スキル |
効果Normal attacks become area attacks. Deal damage to enemies inside the radius equal to 100% of own attack, falling off to 60% the farther away from the center. The effect lasts for 2 turns. | ||
| Inspiration | Carl | 特性 |
効果Allied Units within 3 tiles deal 5% more damage with normal attacks. | ||
| Environmental | Carl | 特性 |
効果Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0). | ||
| Restful | Carl | 特性 |
効果The effects of recovery-type items are increased by 30%. | ||
| Will | Carl | 特性 |
効果Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile). | ||
| Self-Encouragement | Carl | 特性 |
効果Start the battle with 15 SP. | ||
| Special | Carl | スキル |
効果The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack. | ||
| Provoke | Carl | スキル |
効果Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increases damage by 20% and reduces accuracy by 20. | ||
| Assault | Carl | スキル |
効果Increases 4 AP to the targeted allied unit. | ||
| Terrain | Carl | スキル |
効果Multiplies terrain effects within the area by ×1.5 for 2 turns. | ||
| Traceless | Carl | スキル |
効果At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be targeted by enemy units. | ||
| Tactical | Carl | スキル |
効果Increase accuracy by 20 to all allied units within range for 1 turn. | ||
| Area | Carl | スキル |
効果Reduce accuracy by 20 to all enemy units for 1 turn. | ||
| Tactical | Carl | スキル |
効果Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy. | ||
| Decisive | Carl | スキル |
効果Increase the attack by 15% and accuracy by 15 of all allied units for 2 turns. (Does not include Carl himself) | ||
| Blood | Lige (Shrike) | 特性 |
効果10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP). | ||
| Agile | Lige (Shrike) | 特性 |
効果Can pass through enemy units while moving. | ||
| Extrasensory | Lige (Shrike) | 特性 |
効果When subjected to a normal attack, there is a 10% chance to block the incoming attack. | ||
| Link | Lige (Shrike) | 特性 |
効果When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target. | ||
| Soul | Lige (Shrike) | 特性 |
効果Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's range by 1%. | ||
| Extraordinary | Lige (Shrike) | 特性 |
効果(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst. | ||
| Bone | Lige (Shrike) | スキル |
効果Increase normal attack AP cost by 2 and damage by 200% for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12. | ||
| Life | Lige (Shrike) | スキル |
効果Increase normal attack's drain effect by 20% for 2 turns. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 15 | ||
| Blossom | Lige (Shrike) | スキル |
効果Deal damage equal to 100% of own attack to enemy units within its area of effect. Effective Range: Self/Range: Triangle pattern extending 3 tiles/Cooldown: 4 turns/SP Cost: 20 | ||
| Blood | Lige (Shrike) | スキル |
効果Choose an empty tile within range to create a passage and swiftly move to that location. Effective Range: 3/Range: 1/Cooldown: 3 turns/SP Cost: 10 | ||
| Flashback | Lige (Shrike) | スキル |
効果Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 12 | ||
| All | Lige (Shrike) | スキル |
効果Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 12 | ||
| Phantom | Lige (Shrike) | スキル |
効果Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy within a 3x3 area. Effective Range: 6/Range: 3x3/Cooldown: 5 turns/SP Cost: 20 | ||
| Dashing | Lige (Shrike) | スキル |
効果Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Effective Range: 1/Range: 1/Cooldown: 4 turns/SP Cost: 20 | ||
| Blood | Lige (Shrike) | スキル |
効果(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP. | ||
| Boundless | Lige (Shrike) | スキル |
効果(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldown. | ||
| Made | Lige (Shrike) | スキル |
効果Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits as the summoner. | ||
| Safety | Betty | 特性 |
効果When on terrain that increases evasion, restores an additional 10% of Max HP at the end of the allied turn. | ||
| Electric | Betty | 特性 |
効果When an enemy unit within 5 tiles is defeated, there is a 20% chance to charge 1 stack of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge. | ||
| Cover | Betty | スキル |
効果Increase evasion by 30 for 1 turn. 3-turn cooldown, costs 6 SP (8 SP in 5-2). | ||
| Emergency | Betty | スキル |
効果Immediately gain 2 stacks of shield for 2 turns. Costs 10 SP, 2 turns cooldown. | ||
| Electro | Betty | スキル |
効果Charge the weapon with 3 stacks of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge. 4-turn cooldown, costs 12 SP. | ||
| Hunting | Abigail | 特性 |
効果When there are buffs on basic attributes, allied units within 3 tiles take 20% less damage. | ||
| Portable | Abigail | 特性 |
効果If the target is an enemy human unit, increase accuracy by 10 when performing normal attacks, if the target is an enemy mechanical unit, increase damage by 15%. | ||
| Protection | Abigail | スキル |
効果Increase armor by 10 for 1 turn in 2-2 (increase armor by 100 in 5-2). Costs 6 SP (8 SP in 5-2), 3 turns cooldown. | ||
| Alloy | Abigail | スキル |
効果Place a temporary shield that lasts for 2 turns up to 4 tiles away. Allied units within the shield gain 120 armor. Costs 15 SP, 4 turns cooldown. | ||
| Cur | Abigail | スキル |
効果Deal damage equal to 120% of own attack to enemy units within its area of effect. Hits in a T-shape, 3-turn cooldown, costs 12 SP. | ||
| Starlight | Valmet | 特性 |
効果Increase attack by 10% and critical rate by 10% when performing a normal attack against enemy units in a straight line. | ||
| Vicious | Valmet | 特性 |
効果After every 3 normal attacks, the next normal attack deals 20% more damage. | ||
| Charge | Valmet | スキル |
効果Increase attack by 45%. Reduces AP consumption of normal attack by 1. 3-turn cooldown, costs 12 SP. | ||
| Weakness | Valmet | スキル |
効果Deal damage equal to 160% of own attack to a targeted enemy unit up to 5 tiles away. If the target has abnormal status or attributes decrease, increase damage by 60%. Costs 10 SP, 3 turns cooldown. | ||
| Amplified | Valmet | スキル |
効果Deal damage equal to 160% of own attack to enemy units within a 2-tile radius, up to 4 tiles away. 3-turn cooldown, costs 15 SP. | ||
| Warning | Ruby | 特性 |
効果When a normal attack misses an enemy unit, reduce accuracy by 10 and evasion by 10 of the target for 1 turn. Can be triggered a maximum of 1 time per turn. | ||
| Situational | Ruby | 特性 |
効果Gain 1 bonus SP when any allied unit defeats an enemy unit on the battlefield. | ||
| Weakness | Ruby | スキル |
効果Inflict the targeted enemy with Vulnerable (increase damage taken by 20%) for 1 turn, up to 4 tiles away. 3-turn cooldown, costs 8 SP. | ||
| Coordinated | Ruby | スキル |
効果Reduce skill cooldown by 1 to all allied units. Costs 15 SP, 3 turns cooldown. | ||
| Perfect | Ruby | スキル |
効果Increase accuracy by 15 and evasion by 15 to allied units within a 4-tile radius up to 5 tiles away for 2 turns. 4-turn cooldown, costs 15 SP. | ||
| Close | Lige (civilian) | 特性 |
効果Normal attacks are guaranteed to hit enemy units in adjacent tiles. | ||
| Close | Lige (civilian) | 特性 |
効果When the unit takes fatal damage, their HP becomes 1 instead of entering Critical Condition. 4-turn cooldown. | ||
| Scatter | Lige (civilian) | スキル |
効果Normal attacks deal additional damage equal to 20% of own attack to enemy units adjacent to the target. | ||
| Concussive | Lige (civilian) | スキル |
効果The accuracy of the next normal attack is increased to 100% and inflicts Stunned (unable to perform any actions) to the target for 1 turn. 3-turn cooldown, costs 8 SP. | ||
| Prayer | Lige (civilian) | スキル |
効果Heals allied human units within 5 tiles for 50% of their Max HP. 3-turn cooldown, costs 12 SP. | ||
| Battle | Anderson | 特性 |
効果Increase evasion by 5 (max of 20) for every 1 enemy unit within 1 tile. | ||
| Combat | Anderson | 特性 |
効果Reduce AP cost by 3 for the first time using items in each turn (minimum AP cost is 1). | ||
| Turret | Anderson | 特性 |
効果Turrets within 4 tiles gain 15% attack and 15 accuracy. | ||
| Fire | Anderson | スキル |
効果Increase attack by 50% and critical rate by 10% for 2 turns on the selected allied unit up to 4 tiles away (cannot be used on Anderson himself). 3-turn cooldown, costs 5 SP. | ||
| Strafe | Anderson | スキル |
効果Strafe against enemy units within a 2-tile radius up to 5 tiles away, dealing damage equal to 120% of own attack. 3-turn cooldown, costs 12 SP. | ||
| Military | Beria | 特性 |
効果Immune to "Scorched", "Exhaustion", and "Bleeding". | ||
| Banner | Beria | 特性 |
効果Increases critical rate by 40% and critical damage by 40% to allied units within 5 tiles. | ||
| Specialized | Beria | 特性 |
効果Normal attacks deal damage equal to 100% of own attack to adjacent enemy units. | ||
| Murderous | Beria | 特性 |
効果Gain an additional 1 SP when defeating enemy units. | ||
| Experienced | Beria | 特性 |
効果Increase item effective range by 1. | ||
| Infernal | Beria | スキル |
効果Deals damage equal to 30% of own Max HP to enemy units within its area of effect (damage cannot exceed 200% of own attack). | ||
| Inspirational | Beria | スキル |
効果Allied units within the area grant "Motivated" for 1 turn. Motivated: normal attack deals 40% more damage. | ||
| Command | Beria | スキル |
効果Allied units within range will move toward the center point (excluding Kirill ). This can be used 2 times per turn. | ||
| Focus | Beria | スキル |
効果Inflict "Taunt" to the targeted enemy unit for 1 turn. This skill can be used 2 times per turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range. | ||
| Magnetic | Beria | スキル |
効果Clears all holograms created by Sugar and reduces range by 2 to other enemy units for 1 turn. | ||
| Military | Kirill | 特性 |
効果Immune to "Scorched", "Exhaustion", and "Bleeding". | ||
| Murderous | Kirill | 特性 |
効果Gain an additional 1 SP when defeating enemy units. | ||
| Experienced | Kirill | 特性 |
効果Increase item effective range by 1. | ||
| Tactical | Kirill | スキル |
効果Increase attack by 20% and accuracy by 20 to allied units within 5 tiles. | ||
| Commando | Kirill | スキル |
効果Call in a commando squad reinforcement at the target location. This squad consists of 2 elite commandos and 2 commandos. (This skill can only be used 4 times each battle). | ||
| Scout | Kirill | スキル |
効果Call in a scout squad as reinforcement at the target location. This consists of 2 elite scouts and 2 scouts. (This skill can only be used 4 times each battle). | ||
| Gunner | Kirill | スキル |
効果Call in a gunner squad as reinforcements at the target location. This squad consists of 2 elite gunners and 1 gunner. (This skill can only be used 4 times each battle). | ||
| Sniper | Kirill | スキル |
効果Call in a sniper squad as reinforcements at the target location. This squad consists of 3 elite snipers and 1 sniper. (This skill can only be used 4 times each battle). | ||
| Elite | Kirill | スキル |
効果Call in an elite squad as reinforcements at the target location. This squad consists of 1 elite sniper captain with powerful skill, 2 elite snipers, 1 elite scout and 2 elite gunners. (This skill can only be used 1 time each battle). | ||
Upon taking lethal damage, does not enter Critical Condition, but instead recovers to full HP (can only trigger once per battle).
When positioned in ruins, buildings, pillboxes or self-constructed cover, increase evasion by 10.
Turrets within 4 tiles gain 10% attack.
After every 3 normal attacks, the next normal attack's damage dealt is increased by 30%.
When current HP drops below 50%, increase accuracy by 10, evasion by 10, and normal damage by 10%. For every additional 25% of Max HP lost, increase accuracy by 5, evasion by 5, and normal attack damage by 5%.
(Unlocked in Chapter 4, The Final Battle II) If Jefuty is within 2 tiles of self at the start of the allied turn, gain a bonus of 4 AP and 4 SP.
Gain 1 stack of "Locked On" (the next normal attack's accuracy is increased to 100%). Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.
Deploys a piece of temporary cover that lasts for 2 turns. When an allied unit uses the cover, they gain 10 evasion, and damage taken is reduced by 20%. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.
Damage taken within this turn is steadily reduced. The initial reduction is 15%, every successive instance of damage taken improves the damage reduction by 15% (maximum of 60%). Effective range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15.
Gain 2 stacks of Defensive Shot (During the enemy's turn, perform a normal attack on any enemy units that take an action within range). Effective Range: Self./Range: Self/Cooldown: 3 turns/SP Cost: 12.
Use all equipped weapons to attack the designated enemy in sequence. These attacks use the longest range among these weapons. Effective Range: Weapon/Range: 1/Cooldown: 4 turns/SP Cost: 15.
Increase attack by 30%, accuracy by 30 and range by 1 to the selected turret for 2 turns. Effective Range: 6/Range: 1/Cooldown: 3 turns/SP Cost: 15.
Can only be used when not exposed. Deal damage equal to 100% of own attack to the targeted enemy unit. This skill will not expose the user. Effective Range: 4/Range: 1/Cooldown: 4 turns/SP Cost: 8.
Sacrifice 50% of Max HP and heal the target allied unit for 70% of their Max HP and increase their evasion by 20 for 1 turn. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 10.
(Unlocked in Chapter 4, The Final Battle II) Consume 50% of own Max HP to clear the blood mist within the area. Simultaneously, allied units within range recover 20% of their max HP. Remove the Blood Erosion debuff and grant "Infection Resistance" (immune to the blood mist) for 1 turn. 3 tiles wide AoE up to 5 tiles away, costs 3 SP and has 1 turn cooldown.
Fully restore the HP of all turrets (including destroyed ones) and grant self "Mechanical Rampage" (Increase attack by 15% and accuracy by 15 for all turrets on the field). Effective Range: self/Range: Map-Wide/Cooldown: 6 turns/SP Cost: 30.
Increase evasion by 10 when there are enemy units present within 4 tiles.
After evading an enemy's attack, restore 20% of Max HP.
Increase critical rate by 10% if the unit has not moved.
The first time an enemy unit is defeated each turn, increase normal attack damage by 10% for 1 turn.
Effective only when exposed or when there is no fog. If no damage was taken during this turn, inherit all unused AP from this turn at the beginning of the next allied turn, up to a maximum of 8 AP.
Immune to abnormal status.
Gain 1 stack of Premonition. (Increase evasion by 30 the next time attacked) Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5.
The next normal attack deals 60% more damage. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 8.
Use the current weapon to fire a single shot that penetrates in a straight line, dealing damage equal to 100% of own attack to enemy units hit by this attack. Effective Range: Self/Range: 1-6/Cooldown: 5 turns/SP Cost: 20.
Obtain 2 stacks of "Support Fire" (when an enemy unit within range is targeted by an allied unit's normal attack, fire an extra shot at the enemy unit. This extra shot does not consume any AP and will not trigger "Counterattack"). Each instance deals damage equal to 70% of own normal attack. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 10.
Consume all current AP (cannot exceed 100% of max AP) and fire a powerful shot at the designated enemy unit. Each AP expended deals damage equal to 40% of own attack. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 20.
Can only be used before performing normal attacks each turn. After using, cannot perform normal attacks and gain 20 evasion. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10.
Deals damage that ignores armor equal to 100% of own attack to the targeted enemy mechanical unit. Defeating a mechanical unit with Critical Armor Break will cause an explosion that deals damage equal to 70% of the target's armor to enemy units within a 3x3 range. Effective Range: Weapon/Range: 1/Cooldown: 5 turns/SP Cost: 15.
Move 1 tile. This skill can be used 2 times in total. Will not disrupt "Fixed Sniper". Effective Range: Self/Range: 1/Cooldown: 3 turns/SP Cost: 5.
(Obtained at the start of Chapter 4) This skill automatically changes into the last normal skill used (not including Declaration of Miracle and Burning Blood), and the SP cost of this skill will be increased by 10%. 5 turns cooldown.
(Obtained at the start of Negotiation or Confrontation in Chapter 4) Sacrifice 50% of own Max HP to receive 3 blood bullets and deal 400 fixed damage that ignores damage reduction and armor to all enemy Shrike and ELID units within its area of effect. If the target is a Shrike unit, inflict Purify (nullifies Blood Burst and Ichor Burst) for 1 turn. If the target is a Shrike mitotic specimen, inflict Impure Blood (nullifies Psychic Awareness and Extreme Speed) for 2 turns. Costs 8 SP, 2 turns cooldown, hits tiles in a T shape.
Normal attack's AP cost is reduced by 1, while damage is increased by 15% and accuracy by 15 for 2 turns. Effective Range: Self/Range: Self/Cooldown: 6 turns/SP Cost: 30.
Possesses the "Armor" stat, which reduces damage taken. The amount of armor increases with skill level.
Increase item effective range by 1.
When using the OSK pistol, permanently gain "Counterattack". Counterattack: Counterattack when targeted by an enemy unit's normal range within range.
Cannot suffer critical hits from enemy units. Cannot take more than 70% of Max HP in damage from a single hit. This status does not protect against attacks which do more than 100% of Max HP.
When current HP is above 70% of Max HP, grant "Steady" to the unit. Steady: Immune to attributes decrease.
Gain 1 stack of "Tenacity". Tenacity: reduce damage taken from the next hit by 40%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 5
Increase range by 1 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 10
Gain 1 stack of "Mad Bomber" for 1 turn. Mad Bomber: Increase direct damage dealt to targets when using damage-type items by 25%. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12
Gain "Taunt" for 1 turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 8
Enemy units within the area of effect take damage equal to 100% of own armor, are knocked back by 1 tile, and lose 5 AP. When the target is knocked back, any units it hits will be knocked back as well. Knockback is ineffective against certain heavy or fixed units. Effective Range: Self/Range: 1x3/Cooldown: 5 turns/SP Cost: 20
Increase armor by 50% while reducing evasion by 10 for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12
Plants a Reverse Collapse device with the "Hidden" status that lasts for 2 turns. This device projects an item deployment field within a range of 4 tiles. Only 1 Reverse Collapse device can be on the field at any one time, and deploying a new device will recover the old one. (While this skill is active, items deployed by the device are not affected by skills or traits.) Hidden: Can only be seen by adjacent unit (effective even without fog). Effective Range: 4/Range: 4/Cooldown: 4 turns/SP Cost: 15
Grant "Burst Fire" to the unit for 1 turn. Burst Fire: Normal attacks fire twice, reduce evasion by 20. Effective Range: Self/Range: Self/Cooldown: 5 turns/SP Cost: 15
Deploy a magnetic barrier for 2 turns. Damage taken by allied units within the barrier is reduced by 35%. Effective Range: Self/Range: 3/Cooldown: 6 turns/SP Cost: 30
Start the battle with 1 stack of shields. There is a 10% chance of gaining 1 stack of shield at the start of the allied turn. Each stack of shield negates 1 instance of damage (maximum 2 stacks.)
Each critical hit increases critical rate by 1% (up to a maximum of 10% critical rate).
When the skills "Grenade Feast", "Assault Tactics", "Emergency Charge", "Full Focus" and "Limit Break" are activated, hitting a normal attack has a 20% chance of reducing enemy human units accuracy by 10 and inflicting "Afraid" to enemy human units for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.
When attributes are decreased or have abnormal status, gain "Agile" (excluding terrain-related attributes decrease). Agile: Reduce movement AP cost by 1 per tile (minimum 1 AP cost).
Increase traits activation chance by 5%.
Gain 2 stacks of "Assault". Assault: The next normal attack costs 1 more AP and is guaranteed to crit.
Immediately gain 1 stack of shield and the maximum stacks of shield is increased by 1 for 2 turns.
Increase accuracy by 10. When attacking the same target, increase damage by 20% for 1 turn.
Deal damage equal to 120%/80% of own attack from the inside out to enemy units.
Remove all shields, each stack of shield deals damage equal to 50% of own attack with 40 armor penetration to enemy units within the area of effect.
Inflict "Afraid" to enemy human units within the area for 1 turn. Afraid: There is a 50% chance of being unable to perform normal attacks.
Grant "Excited" for 1 turn and get "Tired" in the next turn for 1 turn. Excited: increase AP by 6 and reduce normal attack AP by 1. Tired: reduce AP by 8.
New effect unlocked in Chapter 4, The Final Battle II: Deal damage that ignores armor equal to 60% of own attack to enemy units with the area of effect and inflict "Scorched" for 1 turn. If the target is a Shrike unit, increase damage by 100% and ignore damage reduction. Scorched: Take damage that ignores armor equal to 20% of Max HP at the end of the action.
Normal attacks become area attacks. Deal damage to enemies inside the radius equal to 100% of own attack, falling off to 60% the farther away from the center. The effect lasts for 2 turns.
Allied Units within 3 tiles deal 5% more damage with normal attacks.
Gain the highest evasion bonus of adjacent terrain tiles, which can offset the negative evasion effects of the current tile. (maximum penalty after offset is 0).
The effects of recovery-type items are increased by 30%.
Reduce evasion by 5 to enemies within 5 tiles (reduce evasion by 6 for 4 tiles, evasion by 7 for 3 tiles, evasion by 8 for 2 tiles, and evasion by 9 for 1 tile).
Start the battle with 15 SP.
The selected allied unit gains 1 stack of "Locked On" and 1 stack of "Premonition". (Cannot be used on Carl himself) Locked On: The accuracy of the next normal attack is increased to 100%. Premonition: Evasion is increased by 30 during the next incoming attack.
Inflict "Impulsive" to enemy units within range for 2 turns. Impulsive: Prioritizes Carl with normal attacks and increases damage by 20% and reduces accuracy by 20.
Increases 4 AP to the targeted allied unit.
Multiplies terrain effects within the area by ×1.5 for 2 turns.
At the end of the turn, gain "Camouflage" for 1 turn. Camouflage: Will not be targeted by enemy units.
Increase accuracy by 20 to all allied units within range for 1 turn.
Reduce accuracy by 20 to all enemy units for 1 turn.
Inflict "Confused" to enemy human units within the area of effect for 1 turn. Confused: Select a random allied unit within movement attack range as a target for a normal attack with an increase of 80 accuracy.
Increase the attack by 15% and accuracy by 15 of all allied units for 2 turns. (Does not include Carl himself)
10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
Can pass through enemy units while moving.
When subjected to a normal attack, there is a 10% chance to block the incoming attack.
When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's range by 1%.
(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.
Increase normal attack AP cost by 2 and damage by 200% for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12.
Increase normal attack's drain effect by 20% for 2 turns. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 15
Deal damage equal to 100% of own attack to enemy units within its area of effect. Effective Range: Self/Range: Triangle pattern extending 3 tiles/Cooldown: 4 turns/SP Cost: 20
Choose an empty tile within range to create a passage and swiftly move to that location. Effective Range: 3/Range: 1/Cooldown: 3 turns/SP Cost: 10
Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 12
Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 12
Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy within a 3x3 area. Effective Range: 6/Range: 3x3/Cooldown: 5 turns/SP Cost: 20
Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Effective Range: 1/Range: 1/Cooldown: 4 turns/SP Cost: 20
(Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.
(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldown.
Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits as the summoner.
When on terrain that increases evasion, restores an additional 10% of Max HP at the end of the allied turn.
When an enemy unit within 5 tiles is defeated, there is a 20% chance to charge 1 stack of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge.
Increase evasion by 30 for 1 turn. 3-turn cooldown, costs 6 SP (8 SP in 5-2).
Immediately gain 2 stacks of shield for 2 turns. Costs 10 SP, 2 turns cooldown.
Charge the weapon with 3 stacks of Charge. Every charge increases normal attack damage by 60% and accuracy by 10. Each normal attack consumes 1 charge. 4-turn cooldown, costs 12 SP.
When there are buffs on basic attributes, allied units within 3 tiles take 20% less damage.
If the target is an enemy human unit, increase accuracy by 10 when performing normal attacks, if the target is an enemy mechanical unit, increase damage by 15%.
Increase armor by 10 for 1 turn in 2-2 (increase armor by 100 in 5-2). Costs 6 SP (8 SP in 5-2), 3 turns cooldown.
Place a temporary shield that lasts for 2 turns up to 4 tiles away. Allied units within the shield gain 120 armor. Costs 15 SP, 4 turns cooldown.
Deal damage equal to 120% of own attack to enemy units within its area of effect. Hits in a T-shape, 3-turn cooldown, costs 12 SP.
Increase attack by 10% and critical rate by 10% when performing a normal attack against enemy units in a straight line.
After every 3 normal attacks, the next normal attack deals 20% more damage.
Increase attack by 45%. Reduces AP consumption of normal attack by 1. 3-turn cooldown, costs 12 SP.
Deal damage equal to 160% of own attack to a targeted enemy unit up to 5 tiles away. If the target has abnormal status or attributes decrease, increase damage by 60%. Costs 10 SP, 3 turns cooldown.
Deal damage equal to 160% of own attack to enemy units within a 2-tile radius, up to 4 tiles away. 3-turn cooldown, costs 15 SP.
When a normal attack misses an enemy unit, reduce accuracy by 10 and evasion by 10 of the target for 1 turn. Can be triggered a maximum of 1 time per turn.
Gain 1 bonus SP when any allied unit defeats an enemy unit on the battlefield.
Inflict the targeted enemy with Vulnerable (increase damage taken by 20%) for 1 turn, up to 4 tiles away. 3-turn cooldown, costs 8 SP.
Reduce skill cooldown by 1 to all allied units. Costs 15 SP, 3 turns cooldown.
Increase accuracy by 15 and evasion by 15 to allied units within a 4-tile radius up to 5 tiles away for 2 turns. 4-turn cooldown, costs 15 SP.
Normal attacks are guaranteed to hit enemy units in adjacent tiles.
When the unit takes fatal damage, their HP becomes 1 instead of entering Critical Condition. 4-turn cooldown.
Normal attacks deal additional damage equal to 20% of own attack to enemy units adjacent to the target.
The accuracy of the next normal attack is increased to 100% and inflicts Stunned (unable to perform any actions) to the target for 1 turn. 3-turn cooldown, costs 8 SP.
Heals allied human units within 5 tiles for 50% of their Max HP. 3-turn cooldown, costs 12 SP.
Increase evasion by 5 (max of 20) for every 1 enemy unit within 1 tile.
Reduce AP cost by 3 for the first time using items in each turn (minimum AP cost is 1).
Turrets within 4 tiles gain 15% attack and 15 accuracy.
Increase attack by 50% and critical rate by 10% for 2 turns on the selected allied unit up to 4 tiles away (cannot be used on Anderson himself). 3-turn cooldown, costs 5 SP.
Strafe against enemy units within a 2-tile radius up to 5 tiles away, dealing damage equal to 120% of own attack. 3-turn cooldown, costs 12 SP.
Immune to "Scorched", "Exhaustion", and "Bleeding".
Increases critical rate by 40% and critical damage by 40% to allied units within 5 tiles.
Normal attacks deal damage equal to 100% of own attack to adjacent enemy units.
Gain an additional 1 SP when defeating enemy units.
Increase item effective range by 1.
Deals damage equal to 30% of own Max HP to enemy units within its area of effect (damage cannot exceed 200% of own attack).
Allied units within the area grant "Motivated" for 1 turn. Motivated: normal attack deals 40% more damage.
Allied units within range will move toward the center point (excluding Kirill ). This can be used 2 times per turn.
Inflict "Taunt" to the targeted enemy unit for 1 turn. This skill can be used 2 times per turn. Taunt: Become the priority target of individual attacks if within the enemy's movement range.
Clears all holograms created by Sugar and reduces range by 2 to other enemy units for 1 turn.
Immune to "Scorched", "Exhaustion", and "Bleeding".
Gain an additional 1 SP when defeating enemy units.
Increase item effective range by 1.
Increase attack by 20% and accuracy by 20 to allied units within 5 tiles.
Call in a commando squad reinforcement at the target location. This squad consists of 2 elite commandos and 2 commandos. (This skill can only be used 4 times each battle).
Call in a scout squad as reinforcement at the target location. This consists of 2 elite scouts and 2 scouts. (This skill can only be used 4 times each battle).
Call in a gunner squad as reinforcements at the target location. This squad consists of 2 elite gunners and 1 gunner. (This skill can only be used 4 times each battle).
Call in a sniper squad as reinforcements at the target location. This squad consists of 3 elite snipers and 1 sniper. (This skill can only be used 4 times each battle).
Call in an elite squad as reinforcements at the target location. This squad consists of 1 elite sniper captain with powerful skill, 2 elite snipers, 1 elite scout and 2 elite gunners. (This skill can only be used 1 time each battle).
該当するスキル・特性がありません。